Kernel level anti-cheat seems to be ultimately ineffective. I've seen this with my own eyes with backend data when I worked for a company with a moderately successful shooter. Kernel level anti-cheat is serving a similar function to something like EAC these days, which basically just keeps the lazy people out. With any decently sufficient backend data analysis, you catch these folks just as easy.
I am of the belief that if you cannot completely control the environment, like a user's physical hardware, you're fighting a losing battle. Forcing them to install spyware is, in my opinion, just marketing for your competitive shooter and too invasive for the perceived gain.
I am of the belief that if you cannot completely control the environment, like a user's physical hardware, you're fighting a losing battle. Forcing them to install spyware is, in my opinion, just marketing for your competitive shooter and too invasive for the perceived gain.