danko
Joined 15 years ago
Joined 15 years ago
For the walls - think of them as an HP sink. The game largely revolves around using your health as efficiently as possible to explore the board. Walls are useful since you can attack them 1 HP at a time to get the XP out of them (thus allowing you to always fully use your allotment before refilling your health).
1) Jimmy can go deep on some extremely obscure corners of the industry (e.g. interactive fiction movements that maybe only a few dozen academic acolytes are even aware of).
2) The occasional deep tangent. For example, I don't think a month-long mini-biography of Edward Mannock was really necessary to appreciate the Amiga game _Wings_. But then again, I loved that tangent, so it's the kind of weirdness that I can personally embrace. I'm guessing the Analog Antiquarian is going to end up ultimately absorbing that energy anyway.
https://dashboards.trefis.com/no-login-required/5gNimvTR/New...
It reminds me of a quote from another famous author, one Charles Dickens:
"Annual income twenty pounds, annual expenditure nineteen [pounds] nineteen [shillings] and six [pence], result happiness. Annual income twenty pounds, annual expenditure twenty pounds ought and six, result misery."