curo
Joined 12 years ago
Joined 12 years ago
The rooms are based off the original text. 18 rooms from 6 novels. Music for each room, many mentioned in the book.
As someone trying to build animated, edutainment-rich courses I'm a big admirer of Josh's work. Another banger
If we can nail this one, then an entire Oxford-grade education in the same style.
i wonder if have the clues point to a starting square (e.g., "E5") would be better than the current "reveal" aid. The spatial information would become more helpful toward the end when the player is dealing with the words they need help on.
Until recently, it was cost-prohibitive to gamify topics with indefinite answers and progressions. As a result, "left-brained" topics have been gamified for years, but "right-brained" topics have resisted gamification. LLMs and generative AI unlock game economics for unstructured text.
Casual gaming is only category outpacing passive, social media. The most direct way to elevate humanity's media appetite is to turn human greatness into casual games.