curo

Joined 12 years ago

Karma
484
Submissions
223
Member since
Mar 4
Building a daily history app
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Recent submissions

Comment · 21 days ago
big files, i'll shrink, thank you!
Comment · 23 days ago
Made a little "lofi"/classical reading room for my wife to binge Jane Austen before the Sense & Sensibility and Pride & Prejudice releases.

The rooms are based off the original text. 18 rooms from 6 novels. Music for each room, many mentioned in the book.

Comment · 3 months ago
This page embeds the exact payload of the original including campaignVersion: "v5", candidateSetVersion: "mendelsohn-2025", all eight private excerpts, contexts, profile copy, and internal IDs. And it doesn't cite the original. I.e., infringement.
Comment · 3 months ago
There's a section in the report "what's the most accurate translation" - tldr it's complicated. Presumably the top 8 translations by popularity pass some threshold of credibility.
Comment · 6 months ago
Nice lesson on animation performance, i learned a lot by reading this.

As someone trying to build animated, edutainment-rich courses I'm a big admirer of Josh's work. Another banger

Comment · 7 months ago
An interactive Greek & Roman Mythology course: https://www.scrivium.com

If we can nail this one, then an entire Oxford-grade education in the same style.

Comment · 11 months ago
This is really fun — have you played with making the tile position opinionated (not agnostic)?

i wonder if have the clues point to a starting square (e.g., "E5") would be better than the current "reveal" aid. The spatial information would become more helpful toward the end when the player is dealing with the words they need help on.

Comment · 1 year ago
It's at the end of the interview. He wants to build Starfleet Academy for technical fields. Physical with a digital equivalent. Thinks education will become like a gym (self-educate to look sexy) by the time AGI gets here.
Comment · 1 year ago
Building a Duolingo-like app to "learn from the greats, daily." (https://www.scrivium.com)

Until recently, it was cost-prohibitive to gamify topics with indefinite answers and progressions. As a result, "left-brained" topics have been gamified for years, but "right-brained" topics have resisted gamification. LLMs and generative AI unlock game economics for unstructured text.

Casual gaming is only category outpacing passive, social media. The most direct way to elevate humanity's media appetite is to turn human greatness into casual games.

Comment · 1 year ago
Real GDP per capita growth for US vs UK was almost identical until 2008. The last 3 years have been terrible for the UK, but if you're looking for the start of UK's stagnation you have to go much farther back than Brexit.
Comment · 1 year ago
The fact that this thread is full of people who envisioned a physical recall is evidence enough the word is misleading. If reuters was an industry journal, sure.
Comment · 1 year ago
Or it's just a misleading headline

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