csmoak
Joined 18 years ago
Joined 18 years ago
[1] https://www.anthropic.com/news/claude-text-watermark
[2] https://digital-strategy.ec.europa.eu/en/policies/code-pract...
[3] https://www.kqed.org/news/12095398/new-california-law-requir...
[4] https://www.leginfo.legislature.ca.gov/faces/billTextClient....
Yep, I had fun learning a lot about punchcards, Fortran, and the math behind black holes. I suspect I'm doing something similar to you in my Fortran implementation, raymarching along the null geodesic to come up with my final image: https://imgur.com/a/czysDls
Also, I have to point out the "going full circle" pun, intended or not.
Very cool demo! Thanks for sharing!
(For reference, my experience rendering black holes is recreating Luminet's rendering from the late 70s: https://www.ioccc.org/2025/cesmoak/index.html )
Or could the brightness shown be a result of it being Kerr vs Schwarzschild?
sRGB and P3, what most displays show, by definition use the D65 illuminant, which approximates "midday sunlight in northern europe." So, when you render something indoors, either you are changing the RGB of the materials or the emissive RGB of the light source, or tonemapping the result, all of which can approximate other light sources to some extent. Spectral rendering allows you to better approximate these other light sources.