Recent submissions

Comment · 10 days ago
Just make sure the agent on the call on your behalf interrupts more.
Comment · 1 month ago
https://www.stoaexchange.com/ is an exchange for hardware itself and has market data for prices over time.
Comment · 2 months ago
Good point, re: the CA law. The rule for text output may be limited to the EU AI Act, which Anthropic notes as a reason in the linked article about its implementation.
Comment · 2 months ago
Comment · 3 months ago
I guess the fact we see any at all given the distance and small angles just emphasizes how many there are out there...
Comment · 3 months ago
Comment · 3 months ago
Comment · 3 months ago
Please correct me if I'm wrong, but it feels like the leading edge of the accretion disk (coming towards the viewer) should be significantly brighter than it is shown here, and the trailing edge (going away from) should be significantly dimmer?

Or could the brightness shown be a result of it being Kerr vs Schwarzschild?

Comment · 3 months ago
Interesting choice to build in Greensboro. That's also where Boom chose to build a factory and it looks massive as you leave the airport. The plan for this company's factory looks like it will be significantly larger.
Comment · 8 months ago
Comment · 9 months ago
whenever i hear about a Cray, i'm always reminded of the scene in the movie Sneakers where they sit on one to have a conversation
Comment · 10 months ago
i made some art on this site years ago. some people used this to make plottable art. plotting it is definitely a slower way to watch it work through a drawing :)
Comment · 10 months ago
turtletoy was made back around 2018 before web assembly was generally available.
Comment · 10 months ago
you can download each as an SVG and then render it out at any resolution using something like inkscape
Comment · 11 months ago
The main benefit I see is being able to more accurately represent different light sources. This applies to transmission but also reflectance.

sRGB and P3, what most displays show, by definition use the D65 illuminant, which approximates "midday sunlight in northern europe." So, when you render something indoors, either you are changing the RGB of the materials or the emissive RGB of the light source, or tonemapping the result, all of which can approximate other light sources to some extent. Spectral rendering allows you to better approximate these other light sources.

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