cptroot

Joined 11 years ago

Karma
719
Submissions
150
Member since
Feb 11
[ my public key: https://keybase.io/cptroot; my proof: https://keybase.io/cptroot/sigs/7NYzDwS4rCWbDmXkfjDs20FjcGK4QMDJg9ew6O6ddlY ]
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Recent submissions

Comment · 3 days ago
Comment · 13 days ago
I don't think your comment is very well thought out. It seems to me your conclusion argues against your topic sentence.
Comment · 1 month ago
Your "but then" is off-base. This is selling steel for the express purpose of nuclear reactors, with a contractual clause against its use in tanks, and the US government deciding that it doesn't feel like abiding by the rules in the contract.
Comment · 2 months ago
This is not a real bug in FFmpeg. This is a demonstration that if you control a custom AVIO module it is possible to crash FFmpeg by giving it bad data.
Comment · 2 months ago
I don't agree? By the time you get to the specific policy sections (3.x.x) there are concrete changes outlined in bold, several of which are requests for the institute to invest large amounts of resources changing the current teaching process. Even the non-bolded text occasionally contains real insights, like this gem from the end of 3.1.9:

> Students should not feel policed. Durable change will require instructors to be as clear as possible about their expectations and students to understand AI misuse as an unacceptable deviation from shared peer norms and community values rather than a violation of an arbitrary bureaucratic rule.

Comment · 2 months ago
Declaration, not verification
Comment · 2 months ago
> Name a game whose settings screen added to the gameplay in any meaningful way

Most of these are going to be smaller indie games that already don't have many settings to set. Off the top of my head, I'd probably say Ultrakill takes the cake with its opening screen. Based on the description of the expectations, my guess is you're mostly basing your expectations off of large AAA games with multiple pages of settings? Fair enough that they should mostly be implementing "standards" correctly, and theming and character take a back seat.

It sounds like your overall point mostly relates not to settings screens, but things that "don't meaningfully affect gameplay". I think that's a much better argument than the one your example point led me to understand.

As a final note, it's worth reiterating that Steam does not require disclosure for AI-gen code. That settings menu example you were mentioning would be fine, as long as it used art assets generated by a human.

Comment · 2 months ago
Comment · 2 months ago
Comment · 2 months ago
> Don’t argue against this one example, that isn’t the point

What is the point then? The best games have all of their elements working together in service of their intended experience.

> someone who uses AI for internationalization

Do you think this would be an ok use of AI for a game? Did you not see the outrage over Hollow Knight: Silksong's translation last year? How every time a game is discovered to have used AI for translation there is an immediate backlash?

Comment · 3 months ago
In my experience it's a pretty clear warning, but I might not be the best person to judge. The thing to remember is "buying" a revocable license is pretty different from "renting" a temporary license, and those words have pretty different connotations.
Comment · 3 months ago
It's worth noting that TFA addresses this in the context of the scam: When the scam depends on the emotional reaction in response to a loved one's distress, it doesn't matter if the number the scam is coming from is unfamiliar. This means that the scam can use "technically correct" numbers that pass SHAKEN/STIR with no loss in conversion.

TFA also mentions that by routing calls through older non-IP networks you lose the accurate information, although it sounds like the FCC is slowly cracking down on this.

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