Recent submissions

Comment · 1 month ago
Boy, the UX is horrible!

> The area you tried to downlaod is too big or your request was too large.

And no indication whatsoever of how big the area should be, I'm at my fifth attempt so far.

Comment · 2 months ago
OK, but what about visualizing numbers, words, formulas, graphs etc? Do they count? They have no color, no characteristics other than the text/logic content, yet I visualize words and numbers all the time.
Comment · 4 months ago
Am I too cynical for always assuming that any videos, articles etc. of someone "winning" big at something is just an ad?
Comment · 3 years ago
As you move from country to country, employment laws and tax laws change as well.

Your employment contract will probably be illegal in some countries, and this could cause legal troubles for both you and your employer.

Depending on how much time you spend in a country (and this threshold may vary from country to country), you may be required to pay taxes there. This could as well affect the employer, who may also be required to pay part of your taxes.

I'm not saying that it's impossible, just really really hard, both you and the employer would need to hire an expert on taxes and labor law for each country you go to.

Comment · 4 years ago
I don't get it, is this research done under the assumption that black people get lower wages because they are lazy?
Comment · 5 years ago
It much depends: if trains are very frequent, train stations easy to reach and you only take one single train, that's one kind of experience. If there's few trains, you have every day the anxiety of risking to loose the train and the be very late, or in some cases, absent for the day.

If the train station is hard to reach, you have stress along the way.

If you have to switch three trains, you cannot concentrate on your book/podcast/whatever, because you must always check if it's your stop, and then maybe you have to sprint to take the next train.

Can be unpleasant.

Comment · 5 years ago
Well, there are all those suggested by Google – oh, wait.
Comment · 5 years ago
> Mr Cook's memo to staff said that he missed "the hum of activity" of in-person working, and that he knew "I'm not alone".
Comment · 5 years ago
I think that at this point, whenever someone tells us that we, or something we value, is important to them, we can safely consider it an insult, they are just giving the middle finger to us.

Our European visitors are important to us.

This site is currently unavailable to visitors from the European Economic Area while we work to ensure your data is protected in accordance with applicable EU laws.

Comment · 5 years ago
Great work! I join the margins bandwagon: when displaying a single column, it would be great to be able to have a not too big page width, as very long lines on a desktop monitor are hard to read.
Comment · 5 years ago
> [...] for failing to predict a deadly earthquake

That's not what they were accused for. After a earthquake swarm that scared the people, the head of the national service for civil protection asked them to reassure the population, and they obeyed, publishing a statement that said that everything was OK and there was nothing to worry about.

After the definitive absolution, some of them kept saying that they were tried for being scientists, but the truth is that they were tried for NOT being scientists: saying what politicians ask you to say is very far from being a scientist.

Comment · 6 years ago
Is this your own personal opinion, or a fact? Are there sources to back that claim?
Comment · 6 years ago
I had stayed away from the game for fear of being hooked up, but decided to give it a try when I was confined home, so I downloaded the demo. I really wanted to like it, but I gave up after an hour or so, because I felt that the game devs want me to be frustrated. Now, of course nobody likes frustration, but I hate very much everybody who wants me to feel bad.

First of all, I was expecting a sandbox game, and instead I got objectives, and a stupid popup telling me what I am supposed to do.

Secondly, one of the first non trivial objectives is to reach a certain production speed, which, at least in the early stages of the game means hustle (I haven't bothered to check if it changes later on). The game promises hustle from the beginning: you have to feed coal to a machine that extracts coal; you can use robot arms to feed the coal extracting machine with coal, but you have to feed coal to the robotic arm. WTF?

Finally, I'm really done with games where you have to do your thing but also fight monsters. Compare that to, say, Minecraft: you craft a bed, spam lights everywhere and never, ever have to fight a single monster if you don't want to, while you're still free to go and fight monsters with your bare hands if that's what you like.

Is there a sandbox game that is not hustle for the sake of hustle, that doesn't tell you what to do and in which you can do your thing without being too much bothered by monsters?

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