clnq
Joined 4 years ago
Joined 4 years ago
The US and UK used to both be kinda stiff upper lip countries in the 90s but now are full of complaining.
Does anyone have experience moving somewhere and noticing it was much less complainey?
No, that was in the original comment. I added only the paragraph prefixed with EDIT.
My friend, you are just picking a fight on the internet. You don’t actually know what the comment was and yet you say you do. Please do not.
Alternatively, please tell me how my comment is misleading now, if there truly exists an argument in your comment beyond an ad hominem. That would be more useful.
Don’t fulminate, my brother, see comment guidelines on HN for more info. There’s need to act like this and your comment doesn’t contribute anything to the discussion.
Mandatory rehabilitation would do a lot. But rehabilitation would work much worse in an environment where relapse is easily attainable, anyone who has had any kind of addiction will tell you that.
I think part of the problem is people with no real experience pushing their narrative. Many honest drug addicts will tell you the actual solutions that will be around wholistic rehabilitation: withdrawals treatments, reintegration into society, no permanent records, removing stigma. And some would prefer to be funneled into that rather than go to rehabilitation by free will. Free will stands no chance against a heroin or meth addiction.
My family member works in a psychiatric clinic in Central Europe. They deal with severe addictions. They have proper rehabilitation programs with dedicated facilities where people with severe addictions that have led to mental disorders learn to reintegrate with life, attend job interviews, take care of themselves, and so on. I have spent my childhood around these people as family members of clinicians would attend various events (Christmas parties, weddings, funerals, other outings, etc) and I have not felt threatened by anyone in rehabilitation.
But yeah, what I see in West Coast cities is threatening. It’s a day and night difference between that and proper care for hard drug addicts though. West Coast is what ignoring the problem looks like. Central Europe is what solving the problem looks like. In both cases, hard drug sales are not legal.
And the solution is ridiculously simple. If someone is acting out in public due to drugs, police would be called. The police would deliver them to a psychiatric clinic in a municipal hospital. The clinic would put them in a ward and on a rehab program, start withdrawals management, set up a social worker for employment, and so on. It would take several months to rehabilitate someone and some people would go through the program a few times. Not all of it is easy and the taxpayer pays for the healthcare. But that’s the cost of solving this problem, and that does solve it.
Epic Games v Google is going to appellate now, though, isn’t it?
There was a sense in business circles in the latter that what is not legally a crime, one cannot be punished for. So there was a bit of a drive to exploit that for profit. If something becomes forbidden by law, it’s “verboten”. It cannot take place, no matter how ethical it might be.
It’s much less clear in common law countries, where you could be tried and be unable to defend yourself for immoral things. Or you could break the laws but have such a strong moral argument for it, it is possible to defend. So generally, people and business are more considerate of each other, less stone cold bureaucratic. But that invites ambiguity in the legal process, even if the ultimate forces shaping it are similar to civil law. And you can get different outcomes in similar cases, like Epic Games v Apple and Epic Games v Google. These cases started out very similarly.
In civil law countries, if something was prohibited by a code, then it would be penalized, there wouldn’t be much debate in the courts. I think this is why the EU keeps fining these large tech companies all the time, it’s like a non-event, whereas it’s much more difficult in the us.
That is what I observed. Of course, what you say is also true.
The next time someone sues Apple for this, there will be precedent. But then again, Epic Games v Apple might be used as precedent in Google’s appeal.
EDIT/correction: Apparently, only appellate and higher courts can set precedent for case law. So it might take a bit longer for Epic Games v Google to set a precedent, while Epic Games v Apple has already been dealt by a higher court. The next time someone sues Apple, there might not yet be precedent set by Epic Games v Google.
In theory. I’m not an expert on this. But this doesn’t happen as often in civil law countries I lived in (EU), where the law doesn’t apply before it’s written, and when it’s written, it applies universally.
Things will even out in the US over time, I think. There will be case law for what’s allowed and what is not for everyone.
Legal systems ultimately enshrine the human morality in law. Common law - through case law, civil law - by committees that the legislators consult, religious law - by morality described in legal texts. We're not talking about any of it though. We are talking about day-to-day things, like what does it mean to steal, what kind of consequences it has, are these consequences real or supposed, and other such things.
Law is generally blind to externalities of an action. An action itself is legal, illegal, or undefined in law. We're not in this domain if we talk about the consequences of piracy or how someone might feel about it. We are having a conversation on morals.
Shifting morals will eventually shift the law, of course.
People make two choices when they pirate - moral, and economical. If economically they cannot afford the game, they weren't going to pay. If morally they are against paying for a game (like if the game company is associated with suicides, etc), they weren't going to pay. There are some people that will pay if piracy isn't available, but not that many.
Anyways, after the income goes around, and all the exec, upper management, and publisher salaries are paid, the piracy or lack of it probably makes about a $1 difference to my weekly earnings. I put a lot of artistic and creative effort, blood, sweat, and tears into it. If it costs me $1 to make people enjoy it, so be it.
In the AAA games industry, piracy is a thing. People talk about it. And most people have only very mild things to say about it, except for execs. Execs make a disproportionate amount of money off games for what they do, and they do kinda have a lot of time to sit on their hands sometimes, so they can fight these piracy battles, die on these piracy hills.
Anyways, don't speak for us please.
I think cars are in quite inelastic demand for many people who use them in Amsterdam. There are people with cardiovascular conditions, people who need to transport others, carry heavy items, and so on.
Incentivizing works better than punishing generally.
It's similar to how OpenAI uses "safety" to make sure their LLMs don't get them in hot water, and PlayStation uses "safety" to make sure their consoles do not become associated with piracy and make publishers think twice.
This kind of "safety" is about business interests. :) Some companies can say it openly that they wish to protect their business, as fundamentally there is nothing wrong with that. Others can't as that will bode poorly for their monopoly status and they will suffer (overdue) legal repercussions. So it becomes "safety".
Notice how companies that argue against user freedom for "safety" are always in circumstances where bringing up business interests behind "safety" won't bode well.
There are ways to opt out. But that's for the margin of people who worry about these things. So what that comment said is very relevant and accurate.
…At least assuming the number and routes of travels stay constant.
I used to drive a 2010 Diesel VW Golf, about 55kW, in Central Europe. It would take 4l/100km at 70kph and closer to 11l/100km when maneuvering slowly. 2.75x pollution diff per km in these scenarios.
Sound is important, but cars also pollute the air.