clementpiki

Joined 2 years ago

Karma
369
Submissions
28
Member since
May 29
Video softwares creator for PC, Playstation 2, Raspberry Pi
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Recent submissions

Comment · 2 years ago
Indeed, Pikimov is using SharedArrayBuffers to decode video frames outside of the main thread
Comment · 2 years ago
The inertia issue you described is now fixed. Thank you for pointing it out. Also I agree with the Gimp comments from below
Comment · 2 years ago
Nice one
Comment · 2 years ago
Tough question, yes I think all colors are converted to sRGB format
Comment · 2 years ago
Actually a dev from the Firefox team got in touch with me, Pikimov might be ok from Firefox v130
Comment · 2 years ago
Comment · 2 years ago
Comment · 2 years ago
Thank you!
Comment · 2 years ago
As long as there are no red lines, the console can talk. On a serious not, this is a static page, I'm not worried about leaving breadcrumbs that could help mischiefs.
Comment · 2 years ago
Yes, I've been offered to repost it, with an updated description
Comment · 2 years ago
Google tried this approach few years back with gaming: Google Stadia. The concept was about rending complex 3d games in real time on the cloud. It did not work out well commercially, but I think the tech was ok.
Comment · 2 years ago
Don't they call it 'render farms'? I will add cloud features, I don't want to deal with massive files hosting. Maybe login box to G. Drive or 1Drive could be a solution.
Comment · 2 years ago
I could not seriously pretend of a 'feature parity', if I can match 10% of features, that should good enough for most users. I'm not expecting the next Marvel movie to get its SFXs done with PIkimov.
Comment · 2 years ago
Wow, so you do have a workaround for the missing window.showSaveFilePicker, that's promising!

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