charlietran
Joined 15 years ago
Joined 15 years ago
"...I discovered Fabien Sanglard’s website and began reading his Game Engine Black Books on Wolfenstein 3D and Doom. Inspired by those works, I wondered whether I could do something similar for Commander Keen: open up the source code, explore the files, and piece together a picture of the overall architecture and the clever tricks used. The style, dimensions, and structure of this book are intentionally similar to Fabien’s Game Engine Black Books, as an homage to those masterpieces. To give it a personal twist, I inverted the title and cover to white."
1. Buy an old A2449 keyboard, ideally one with broken keys or battery but working touch ID. I got mine for $45 shipped. Recent listing example: https://www.ebay.com/sch/i.html?_nkw=magic+keyboard+a2449&_s...
2. Pry it apart as described in the article (really, there is so much glue) and then use some spare Legos to make an enclosure like this person: https://grepjason.sh/2022/standalone-touch-id-part-2
The standalone Touch ID key button is just under the size of 2x2x1 Lego. I integrated mine into a space diorama set for better vibes: https://imgur.com/a/Im7t9Xb
Could you expand on how your pathfinding works for both ground-based and flying enemies? I've been trying to wrap my head around how to handle this on my own game, and trying not to invent a wholly separate solution for enemies than can avoid obstacles vertically.
Made it with the Crisp game library which I highly recommend for quickly making charming little 2D games: https://github.com/abagames/crisp-game-lib
For those who don't know either company: Unity is a popular 2D/3D commercial game engine, and Parsec is a low-latency remote desktop tool that initially focused on gaming, but pivoted to an enterprise product for remote creative teams during the pandemic.