caspar

Joined 14 years ago

Karma
243
Submissions
94
Member since
May 25
https://asparck.com

Solo game dev @ https://slowrush.dev

Building Signs of Danger, an online & local multiplayer Noita-like roguelite set in a falling sand world.

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Recent submissions

Comment · 12 days ago
It was genuinely one of the more annoying features. The OpenTDD remake (which is great) carried that feature over too!
Comment · 1 month ago
I'm not sure the authors realize this is way more than "just a cool demo": if this holds up, it's going to be huge for game QA work.

Instrument your game to output properties of entities near the player and the output is the various control inputs - moment to moment gameplay gets solved. Maybe augment with a tick-by-tick controlled stepping mode if particularly twitchy - an LLM can take care of the higher level reasoning then.

Comment · 3 months ago
You can "solve" this by throwing your PDF statements at llms and having them extract the transactions. Has privacy implications if you use hosted llms of course.

As for self hosted accounting/budgeting software, IMO Beancount is the best by far: nothing to host, just text files.

Comment · 3 months ago
This is partially a "how much does the model follow instructions" thing. I use Pi with a vibed LSP extension and Claude (4.6 or thereabouts) almost never followed instructions to use LSP renaming tools - despite it being strongly emphasized in system prompt and agents.md. However I found Codex 5.3 would use them sometimes, and GPT 5.4/5.5 would prefer them.
Comment · 3 months ago
Try vidir from moreutils (or its improved version, https://github.com/bulletmark/edir ).

It opens the list of filenames in a given directory (or set of files passed on cmdline) in an editor of your choice, and then you use your editor to rename them; the changes get applied when your editor is closed.

Comment · 4 months ago
There was/is a patch available that lifted the unit limit significantly. I played with it constantly. Even played a match at a lan party with friends last year.
Comment · 5 months ago
Well language detection isn't all that hard in the scheme of things (especially now), but maybe having only training on English makes models less effective programmers. It would be interesting to see that as an experiment.
Comment · 5 months ago
An internet comment communicating the death of communication on the internet - how wonderfully paradoxical!

(or if you tasked an AI to write that: how appropriate!)

Comment · 6 months ago
This is also what I've done for my multiplayer falling sand game: it's very much not vibe coded (too performance-sensitive), but coding agents can launch the game on my steamdeck and run benchmarks, take captures & verify rendering is bit-for-bit identical on a given machine, etc.

Agent can't _play_ the game yet, but that's on my list to experiment with.

Comment · 6 months ago
2x2 pixel font is probably impossible[1], but with a few more pixels of width someone made a surprisingly readable 2-pixel-high font: https://www.reddit.com/r/PixelArt/comments/1myh81x/2px_high_...

Released by the author at https://joefatula.com/twoslice.html

[1]: unless you use multiple glyphs for a char. Or maybe it'd be possible to interpret if the glyph-to-char mapping pattern was very carefully thought out..

Comment · 6 months ago
Not the OP but here is a good example: https://mariozechner.at/posts/2025-11-30-pi-coding-agent/

Initially I read it because just it was interesting but it has ended up being the harness I have stuck with - pi is well designed, nicely extensible and supports many model provider APIs. Though sadly gemini and claude's subscriptions can't really be used with it anymore thanks to openclaw.

Comment · 7 months ago
Really?

I've been a fulltime Linux user for years but there are tons of excellent Windows-only apps.

Here are some that I miss: Directory Opus, ShareX, Wiztree, Everything, AltDrag, AutoHotkey, Paint.NET, irfanview, SumatraPDF. I'd add Keepass2 as well but fortunately KeepassXC is a thing.

Those are all feature-filled (in the bloat-free good way) and they've all been around for over a decade (from memory). Most are free and open source to boot.

Comment · 7 months ago
> I've been struggling to sell it ... they will value a one-shotted pretty UI over all these other aspects.

I do not think that it's your competitors' pretty one-shotted UIs that are losing you your leads. FWIW your website:

  * Does not explain the benefits nor the feature-set of what your platform offers
  * Has a Docs page which seems to be a link to 6 sets of reference APIs (or similar) in disparate Github pages - that's worse than most open source products.
  * Uses cute animated characters which does not give off the "we are a serious enterprise and you can rely on us" vibe
  * Has a novel pricing scheme ("implements a techno-feudalist pricing model") that requires a 4 paragraph explanation and somehow tries to frame introducing additional uncertainty for potential buyers as a feature (it's a good thing that _my_ pricing tiers could be adjusted by other customers' votes!?)
  * Additionally prominently features cryptocurrency in the topnav, which is for many people a yellow or red flag (regardless of what seems to be your good intentions behind it)
 Doesn't have any demo apps I can click around in to smoke test the platform's functionality, let alone fiddle with the backend
  * Has almost zero information on basic business-y compliance-y things - no info on security, availability, SSO support, etc let alone more hardcore things like compliance standards your platform meets.
Comment · 7 months ago
Noita uses herringbone wang tiles where each wang tile pixel is 16x16 simulated in-game CA pixels, with tiles selected from a per-biome pool and the ability for biome-specific scripts to override certain areas too. As part of expanding each wang tile pixel into 16x16 pixels, some noise is applied to terrain to add the curvy look, with another layer of (thresholded perlin?) noise that controls which bits of inner terrain get variations (gold veins etc).

Source: working on a Noita-like so have spent a bit of time looking at prior art. Noita wiki.gg will explain a lot of it though (warning: many spoilers).

Comment · 8 months ago

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