c-clark
Joined 11 years ago
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Joined 11 years ago
The network itself has no capability to pass its turn, which is a consequence of the fact it was only trained to predict player moves, not passes (we thought trying to learn when to pass would be difficult and a complication best avoided). So essentially you have to play until it seems clear to you the position is won or lost. If you played on indefinitely the DCNN would start playing terrible/suicidal moves rather then passing, so you could beat in the long run.
1) The training data only consists of positions that occurred in professional games. This means positions that are not likely to occur in that context have no training data, making the network liable to play poorly.
2) The lack of any kind of planning ahead means situations that require carefully working out future sequences of moves are not handled well.
However, even in those difficult situations the network is still usually able to play passably showing that there is at least some generalization.