butternick
Joined 8 years ago
Joined 8 years ago
I been working on UX with the team at https://www.radiooooo.com and I believe there is a lot of space for new UI and discovery interactions that treat finding new music as a game.
There is an unspeakable ‘uncanny valley‘ quality that’d algo generated playlists create. Like the music is too similar too aligned, it sends my ears to sleep.
2. Do a ux case study of emerging technology. It’s much easier to get a job in a sector where no one has ‘years’ experience.
3.Build something. Take your skills further and build something, and try and sell it. Most ux’er have little knowledge of end to end product, I.e what decisions are trade-offs are needed to build, sell and market a product. Build something and lean into the full product cycle.
I have a hunch that a good portion of the start-up capital allocated in Europe finds its way to the upper-classes.
I’ve worked for a European VC and experienced many founders with no knowledge of product, marketing or design were given ample access to funds and opportunities simply because they went to a ‘posh’ school and were good at selling themselves.
This is also the case at sme sized tech companies in Europe where mba types are promoted over people who build product.
Where as game studios are always founded by developers. Developers who if nothing else know how to ship.
Here’s a great interview with the author