Recent submissions

Comment · 3 months ago
i didn’t use the chinese models yet, but aren’t people worried of the biased knowledge they might have since they’re somehow controlled by the ccp?

what could go wrong? the ccp probably thinking hard on how they can leverage this?

Comment · 5 months ago
working on https://heylife.ai, an app that gives you proactive advices based on your calendar/taste/hobbies/location

let’s say you are arriving in paris. it will send you advice on how to get to the city from the airport. big soccer game in an hour? will send you advice on prepare it.

you don't need to ask, it will give you before / when you need it.

now working on the sandboxing and scheduling of the advices. releasing it this week if anyone want to give it a shot. (it will be paid only)

Comment · 7 months ago
I want to embed a lightweight local model to be used for my webapp to use it without thinking about token price. is there an acceptable way to do it today?
Comment · 7 months ago
can i use mistral to read my source code and teach it so i don't need to inject the whole doc every single time and consume token every single time?
Comment · 8 months ago
is there maker movement ever ended? It’s stronger than ever with vibe coding
Comment · 8 months ago
how do you replicate the claude code system prompts in pi? i have tried using claude agebt sdk without the claude code preset, and it is quite bad
Comment · 9 months ago
https://craftmygame.com/ my platform to create games (think canvas for games)
Comment · 9 months ago
CraftMyGame – no-code game engine with multiplayer baked in

I’ve always loved making games but had the pain of rebuilding the same systems every time. Wanted my own editor with reusable components I could iterate on quickly. Most no-code tools felt too limited, so I built my own.

This week I shipped something I’m really excited about: a visual event system (think Unreal Blueprints / Unity visual scripting). It encapsulates the full UI editor—which wasn’t easy to navigate—into something way more approachable. Physics, combat, inventory, dialogue, pathfinding, all wired up visually: https://youtu.be/8fRzC2czGJc

Every game is multiplayer by default (WebSocket with client-side prediction, zero server config).

55+ systems under the hood, but the visual editor is now the main way in. I use it for my own games and improve the editor as I go. Turns out it’s also useful for asset creators who have beautiful sprites but no way to ship playable games, and devs who want to prototype fast without setting up infrastructure.

Some examples:

∙ Survivor-style: https://craftmygame.com/game/e310c6fcd8f4448f9dc67aac

∙ Platformer: https://craftmygame.com/game/f977040308d84f41b615244b

Stack: Next.js, Three.js, sockets.

Challenges now: I believe people can build complete games with it, but now convincing people they can do games with it isnt easy. I also try to get people who want to have games without having to do them so I can continue the project.

If you are curious, and want to give it a spin, it is Totally free. Feedback welcome, especially on first-time experience

https://craftmygame.com

Comment · 11 months ago
I would be curious about how many total years of productivity was lost when using ai
Comment · 1 year ago
ask people that stayed late to help cleanup a bit. It will only take them 5minutes and will save you hours. Also cleanup everything before you go to sleep. It will save your next day
Comment · 1 year ago

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton