brunovcosta

Joined 9 years ago

Karma
88
Submissions
82
Member since
Apr 12
I'm Bruno, founder of Abstra (https://abstra.app/).

If you want talk? please, reach out!

bruno [at] abstra.app

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Recent submissions

Comment · 3 months ago
Amazing!
Comment · 9 months ago
Not exactly, since they aren't opinionated in the game engine, they can't control what "primitives" are being used to render.. they probably just encode video
Comment · 10 months ago
That's AMAZING!

I will definitively follow that!

Comment · 10 months ago
It's possible, but harder than traditional client/server paradigm since the client here is generic so the predictablity should be based on something other than heuristics

I'm thinking about simple ML to predict inputs and feedbacks. Since the amount of data generated in the streaming is massive and well structured, it looks like a possible approach

Comment · 10 months ago
good feedback! I'm seeing people really struggly with the control lag + speed.

I'm always biased since I test locally with no delay when developing :)

Comment · 10 months ago
I will definitely try it!

I'm using Gzip since it comes with all browsers hence a easy approach

That said, I will find som zstd decompressor for js/wasm and try!

edit:

I just added and the difference was huge! Thank you!

Comment · 10 months ago
That's exactly my approach! I'm sending canvas commands instead of pixels, which makes things faster

That said.. I don't think stadia could do that since it's not opinionated about the game engine. Unless they go really deep on the graphics card instructions instead, but then it becomes comparable to pixel rendering I guess

Comment · 10 months ago
Thank you!
Comment · 10 months ago
Amazing! Never heard of this byond/ss13/14

Thank you for the reference!

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