brunoluiz
Joined 9 years ago
Joined 9 years ago
It is very similar to Kubernetes controllers development using kubebuilder, but different in many ways. I wrote all my learnings into this blog post which hopefully clarifies how they work, how to implement one and good practices around it.
Also, some colleagues were playing around with RTK (https://github.com/rtk-ai/rtk), which decreases the amount of token used by tool calls and, although it seems an interesting idea, I am pretty sure there are many caveats. Although, I believe if these type of tools prove to be efficient enough, perhaps harnesses will have them natively.
I was hoping that bud with svelte compilation would fill this gap, but looks like templ is a nicer alternative.
Observe that we only went with the approach of cloning and doing some "hacky" stuff with the replication because our database was quite large. Small ones might be okay with only using the logical replication + COPY.
The method described might be applicable to other managed Postgres, but I haven't tried it out.
Once PS3 and Xbox 360 came in picture, things changed slightly since they relied more heavily on their network services… albeit, PSN back then was free for online gameplay. These were on the same generation as Wii, but Wii was a winner for casual playing.