brettcodes
Joined 4 years ago
Joined 4 years ago
Since then I've: migrated my personal site from ~10 years of Jekyll, built a story authoring platform, a URL shortener, and a service provisioning app.
The HMR works, minimal config is real, and using Deno's built-in tooling (fmt, lint, check, test) instead of fighting with build configs has been refreshing.
But: ecosystem is young, docs are thin on advanced topics, and the dev server sometimes runs into crashes (I submitted a PR to fix it but it hasn't landed yet).
I've been deploying to the new Deno Deploy, which my thoughts on are a bit more complicated. Lots of pros and lots of cons. Last week was particularly rocky in terms of stability.
I use Next.js + Node.js + Tailwind at my day job, as well as maintain a legacy Rails app. So I've got a pretty got direct comparison to ergonomics and productivity. It's very very nice to not have to deal with things like Biome or Eslint + Prettier. I'm quite interested in exploring what Fresh 2 + Deno could look like for some apps at work, as Fresh 2 seems stable enough to use beyond just hobby projects.
Overall though, if you want a fast and simple dev experience for content-heavy sites or small-to-medium web apps, Fresh 2 is mature enough to ship with and genuinely enjoyable to work with. I am curious to see how it feels for larger apps too as I keep building with it.
Happy to answer questions about the migration process or building with Fresh 2 in general.
In case you're unfamiliar, DragonRuby is a Ruby runtime that makes cross-platform game development really fast and simple. It's got hot reloading of the game code and cross-platform deploys from any operating system. It makes use of SDL and mruby.
I've been making games in it for a few months and having a blast, so I just want to make resources and share that with other people. Thanks for checking it out!
Here's an example of one of my games that is released under the Unlicense: https://github.com/brettchalupa/XENO.TEST & https://book.dragonriders.community/source-control.html#a-no... walks through how to do that
Zif is an open source community library for DragonRuby Game Toolkit that gives you a lot more classes and structure, if you so choose to use it. So it's not an "instead of" but rather a library you can drop into your DragonRuby Game Toolkit game.
While DragonRuby GTK is not FLOSS, your code is your code, and it's built upon mruby, llvm, and SDL, so it's got a really strong FLOSS core. I'm not a license expert tho, so maybe there are more implications than I'm realizing.
I'm actively working on an interactive showcase of the samples and open source DragonRuby games here: https://dragonridersunite.itch.io/dragon-os
You can browse more games made with DRGTK here: https://itch.io/games/made-with-dragonruby-gtk
There's also the official samples page, which includes commercial games shipped to Android, iOS, and Switch: https://dragonruby.org/toolkit/game/samples
I think any type of 2D game is possible to build with the engine. But it's up to the community (and time) to make great games with it.
+ just wanna say I'm glad you dig Godot! There are so many game engines and libraries out there, and what matters most is finding one that fits your needs and style well. Because ultimately, what's most important, is that the game gets made, regardless of tech.
DragonRuby Game Toolkit's API is simple, and that's a good thing! It provides the foundations needed for building any kind of 2D game without introducing dozens of classes, an inheritance tree, or complex data models. With just a few primitive data types and some methods, everything one needs it there. Combine that with the sample code and the community, and there's not a type of 2D game out there that you can't get going with in DRGTK within a couple of hours.
DRGTK does make it easy to render sprites and text and handle input on top of SDL, which is valuable in and of itself. But it's not just direct bindings where you have to look at and understand how SDL works. I've never once had to look at the SDL docs to understand DragonRuby GTK's API. What the engine then gives you is: cross-platform builds with a single command, its simple API, ability to write games in a fantastic language, live reload of your game while developing without needing to recompile, the ability to use the toolchain of your liking, and more.
I'm personally not interested in using C++ to make games, and I think if someone is, they probably wouldn't want to use DragonRuby GTK anyway. But choosing between JS, Lua, or Ruby, I'd choose Ruby every single time. It's a more enjoyable language to use. That to me is a big factor in why I like DRGTK—the toolchain. After spending 10+ years making 2D games as a hobby by experimenting with XNA/MonoGame, Unity, HaxeFlixel, Love2D (Lua), Phaser.js, Gosu (Ruby), C++, and AS3, I really think DragonRuby has a unique combination of offerings that has me so excited about it and wanting to see it succeed.
My perspective on the license and price is that it's a small team of less than 5 people who work on DragonRuby Game Toolkit. To spend $32 for a lifetime basic license is totally worth it to me for everything that comes with it. The work that's gone into the cross-platform support, designing the API, gluing together mruby and SDL, and more without a doubt is an incredibly compelling offering. I want to see DRGTK sustain itself for the long-term, and I think the team getting paid for helps make that happen.
I've thought about what it'd be like if the basic license was always free... The book is free, so it's a little awkward to then have a reader need to pay to use the software it's about. Sure, maybe more people would use it, but for an engine still in its early days (~3 years isn't that long compared to those that have been around for 10+ years), I think having a slight barrier to entry may benefit the project so it's not flooded by needing to support the flood of people that'd come from an always free version while it grows, stabilizes, and establishes itself.
I'm actively working on an interactive showcase of DragonRuby games here: https://dragonridersunite.itch.io/dragon-os
Or you can browse games made with it here: https://itch.io/games/made-with-dragonruby-gtk