Recent submissions

Comment · 1 month ago
Comment · 7 months ago
Comment · 7 months ago
The cognitive surrender study from UPenn highlights the risks of agents producing all of the code - eventually you give up verifying the result. https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6097646

There’s going to be a bottleneck on what is verified because over time we will realize how much tail risk we are creating by simply surrendering our own agency to the agents - https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6298838

Comment · 2 years ago
You could use a remote streaming protocol, like Parsec, for that. You'd need your own cloud account and connect directly to a GPU-enabled cloud machine. Otherwise, it would work to let you game.
Comment · 3 years ago
Do you have an easy way to see the cost differential between this and public cloud alternatives?
Comment · 6 years ago
Hey. Use constant FPS mode. That’ll clear up the text :)
Comment · 6 years ago
Thanks. We definitely fall behind once in awhile on the support articles. Fixing it now.
Comment · 6 years ago
Really happy to hear you and your son are getting a lot of value from Parsec's streaming tech. Let me know if you have any suggestions/ideas to improve the product. Thanks!
Comment · 6 years ago
Thanks for sharing Parsec!
Comment · 6 years ago
We have a Linux client on Parsec (https://parsecgaming.com/downloads). You can install Parsec on any gaming machine (PC or VM) and use our game streaming software to play from your Linux machine
Comment · 6 years ago
Thanks for sharing Parsec! I'm the co-founder. It's really great that the script is helpful.
Comment · 8 years ago
So happy to hear this, and I shared with the rest of the team. Thank you!

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