bouk
Joined 13 years ago
Karma
1,471
Submissions
248
Member since
Jul 23
Joined 13 years ago
- https://blog.chrislewis.au/using-coding-agents-to-decompile-nintendo-64-games/
- https://blog.chrislewis.au/the-long-tail-of-llm-assisted-decompilation/
And to setup a harness that will decompile the game and start doing a matching decompilation of every function. It set up a bunch of tooling and started a service in the background to do this actual decompilation campaign. I put some instructions into the main opus chat now and then to e.g. add automatic git pushing including a nice svg chart of progress and to switch model strategies here and there i.e. to do a first pass with a cheap model and then switch to opus/sol if the small model can't solve it.I could now one-shot a new game, yeah.
I also just added https://kadaster.club/mcp so an agent can query the same data and even look in the data available on https://omgevingswet.overheid.nl/ to answer question around what is allowed and what permits you need for a specific location
Turns out there's an incredible organization here (of course) that publishes many geospatial datasets: https://www.pdok.nl
https://twitter.com/BvdBijl https://bou.ke mailto: [email protected]