bmalicoat

Joined 17 years ago

Karma
698
Submissions
267
Member since
Aug 13
Making games at Bird Cartel

https://www.birdcartel.com

Past projects at

https://www.bjmalicoat.com

View on Hacker News

Recent submissions

Comment · 4 months ago
Building a gameboy speaker from scratch. Kind of like a record player or mini disc player, but using gameboy and gameboy color games. Trying my best to document the process https://www.youtube.com/shorts/MQ16pvz3xeQ

Lots of fun and novel problems to solve across hardware, software, firmware, enclosure, legality, manufacturability! It also got me collecting random carts just to hear the incredible music locked away (some samples at the end of this video https://www.youtube.com/shorts/7naKAga8hAE )

Comment · 5 months ago
Learning how to make custom PCBs and 3d printing. I really like Radio Taiso (daily calisthenics synced with music), so I made a dedicated speaker (https://www.taisospkr.com). It was fun to add new tools to my tool belt (ESP32, remote firmware updates, embedded website, streamlined wifi setup). Already have a new project based on a very similar architecture that I'm super excited about! Making PCBs and hardware has never been easier as a solo developer.
Comment · 9 months ago
Comment · 2 years ago
As a mobile game dev, this is a bummer. I have been fortunate to get review and preview coverage on a few of my games from TA. There aren't many sites doing what that do. I get that the market has moved and now discovery happens in the App Store and via advertisement dollars, but growing up reading EGM or IGN.com and seeing people excited about a game just from a few screenshots colored me for life. I'm sad mobile game players don't have that opportunity.
Comment · 2 years ago
Comment · 2 years ago
Comment · 2 years ago
Awesome article! None of the videos played for me on mobile Safari, but the text descriptions were enough. I do a lot of Unity development and typically just lerp things with different easing curves. It's great to add PID to the toolbox for elements that are more procedural. Thanks for the sharing.
Comment · 2 years ago
While I was in college, I made a half dozen games and apps for the danger hiptop (branded by T-Mobile as the Sidekick). We had a Microsoft recruiter on campus at Michigan State and it was right after Microsoft acquired danger and lost a bunch of customer data. I think the recruiter liked that I was asking about this issue and not begging for a job. They brought me back the next day to interview and then flew me out to Redmond for an on-site. Not only was the hiptop dev scene a formative experience for me skill-wise, it indirectly led me to Seattle and gave me the chance to work on Xbox, HoloLens, and more.
Comment · 3 years ago
I was in a similar boat. It helped me to find a collaborator who could inspire me and advance the projects without everything being on my shoulders. It's easy to be paralyzed when you know every single detail of all the work that you alone have to do.
Comment · 3 years ago
Xbox doesn't provide a game engine, just lower level APIs. Unity is a popular way to get games on Xbox for folks who can't build their own engine. Further, things like HoloLens run Unity as a first class dev environment.

I used to work on both Xbox and HoloLens at Microsoft, but this is all public info.

Comment · 3 years ago
Comment · 3 years ago
>> "There is nothing bad with any of this."

My experience has been that once a small business is snatched up by a firm, customer service goes out the window and the focus on efficiency leads to a marked decline in overall quality. I'm sure it's all gravy for the people making money though.

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