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Comment · 3 years ago
Not using Threads, but does anyone know if it requires a distinct new or account, or if you can login via your Instagram account? I'd imagine if the latter is the case, then this explain the high usage, if the barrier to entry is low (provided you already use Instagram). Also, I would be curious to see how many of the users remain active on the platform in the coming months.
Comment · 3 years ago
I have written about this some time ago here: https://andrewpillar.com/programming/2019/07/13/orms-and-que...

The main reason, in my opinion, comes down to how Go as a language was designed. I have written some follow up posts to that, specifically this one: https://andrewpillar.com/programming/2022/10/24/a-simple-cru... wherein I explore creating an ORM-like library via generics in Go, this may be of interest to you if you want a better understanding of how some of these things would work in Go.

Comment · 3 years ago
Comment · 3 years ago
>Typescript lets me write the complex logic

What is it about Go that prevents you from writing this complex logic?

Comment · 3 years ago
I consider the advent of this technology as whole, with the current state of Hollywood, to be concerning. It will ultimately lead to a world where actors will have their autonomy stripped away from them, even more so than they do now. Consider the status quo, whereby an actor's autonomy is somewhat determined by their start power. If you're trying to break into the industry then you have to put up and shut up with what you're given.

With the advent of motion-capture like this, actors will be reduced to a marionette of flesh to be puppeted around as the producers see fit. Perhaps Hollywood will be going towards a future where actors no longer act in movies, instead their likeness is simply licensed to a studio for a certain number of movies. Anyway, I'm a cynic when it comes to this, the industry itself is already plenty abusive and exploitive, and this could further that.

Comment · 3 years ago
It's something the Academy has always engaged in, is with cutting of the microphone of the VFX artists. Other people are not treated like this.
Comment · 3 years ago
Comment · 3 years ago
>I'm not saying it is this way for everyone, but part of life is deciding if you want to work hard, have impact on things that matter, work on cool stuff, earn a lot of money, etc.

VFX people in Hollywoord are some of the most underpaid workers in the industry. Sure, it's cool that you can be a part of a team that helps make a movie. No doubt it must be pretty cool to see your work on the big screen, or even the small screen, and know that you played a part in bringing it there. But I think something the workers would also value is having some autonomy over their work, and being paid for it.

I'm not easily convinced by the argument of, "you get to work on cool stuff", working on cool stuff doesn't make up for risking povery, debt, or unemployment when you're underpaid. Furthermore, there's a difference between hard work, and exhausting working. And being put under crunch is exhausting work, not hard work.

Comment · 3 years ago
Archived link: https://archive.is/xzPtR

The article says that there are similarities between the two industries, I see these similarities too between how the workforces are treated. Whereby Hollywood VFX workers are overworked and underpaid, and some even end up going under, and the Academy is always there to stomp out their protest during the few minutes they get at the Oscars [1]. Much like with game development, where waves of contractors are hired, then subsequently fired [2], or being just subjected to endless crunch [3]. I think it's fair to say that game dev companies are the sweatshops of the tech industry, and I feel for anyone who wants to break into what otherwise could be a creative industry.

[1] - https://www.latimes.com/entertainment/envelope/la-xpm-2013-f...

[2] - https://www.washingtonpost.com/video-games/2021/12/03/raven-...

[3] - https://www.polygon.com/2019/4/23/18507750/fortnite-work-cru...

Comment · 3 years ago

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