Recent submissions

Comment · 11 years ago
Had never heard about it before. Will give it a try. Thanks for suggesting!
Comment · 11 years ago
Corrected the sentence in Play Store. Thanks for the input!
Comment · 11 years ago
Thank you! I can't share the exact numbers. All I can say is the earnings are not enough to make a living (even in a low cost country like India) :) Probably, the numbers are not even worth sharing :)

I will be trying my hands with iOS by porting this game to see if its any different on that platform.

Comment · 11 years ago
Thank you for your appreciation. Coming from Java, adapting to c# was easier for me since syntax-wise these are very similar languages. I am now learning Objective C and I can understand and relate to your frustation about moving to a new language altogether :)
Comment · 11 years ago
For the lack of a visual editor to visualize how the scene would look like. In Unity3D you can play a game, pause it, make necessary changes to find out how would it effect your scene, and every thing is updated real-time in the scene (the changes are not saved though, so you need to remember what was changed and redo once you come out of Play mode). In short its a what-you-see-what-you get kind of tool.
Comment · 11 years ago
The first screenshot displayed to the user in Play Store depends upon the platform that you are using to view the Play Store entry. Check out within your Play Store app on Android phone and it would display a screenshot with red sky. For tablets and desktops I chose the blue one to be displayed first.
Comment · 11 years ago
Thanks for your encouraging feedback. Thats a very good suggestion. I will start putting together something once I port this game to iOS.
Comment · 11 years ago
Battle of Tanks was using Libgdx. This one is using Unity3D. Knowing Java and Libgdx engine helped a little but it was still a very different experience using Unity3D and C#.
Comment · 11 years ago
Thanks for your suggestion. The title and description of the game in Play Store plays a big part in ranking the game against keyword searches. Hence, a lot of Indie developers like me go a little over-the-board in describing the game :)

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