benjaminleonard
Joined 4 years ago
Joined 4 years ago
We need to get it cross-linked from the main site still.
It's part of the reason I'd waited so long before making this, I knew it was going to be a lot of work. There's parts that Claude was especially useful for, like perf testing, debugging and animation. But the first half of the project was done almost entirely by hand.
Had it convert it in this and the stock version, compare the output, fix and repeat.
I'd love some scripting features, to create and edit designs through code. But I'm aware my use case is a little niche.
We did manage to get a neat PCI vendor ID: https://pcisig.com/membership/member-companies?combine=01de
I design them in Monodraw, pass it through a janky converter I wrote that converts text into a json grid of characters. I then render a number of layers that get combined, which is a mix of the static art layer, and others generated from functions that spit out a similar cell based frame.
If you're interested: https://gist.github.com/benjaminleonard/c913ddbf23fe7a70f9c2...
And for what it's worth there's this ASCII game: https://twitter.com/StoneStoryRPG
Thanks!
Currently we are using a remote hiring platform with local legal entities, so you'll get paid in local currency and receive local benefits. I'm based in the UK, I don't have the overhead of medical insurance, but the platform itself has costs and I'm not sure how much the costs of a UK employee compare to other countries.
But, we don't have many international employees, so the setup might change in the future or depending on the individual. When I first started, I briefly worked part-time as an independent contractor.
I have complex feelings about it all too. My hope is we'll re-consider what's considered hard. As a designer who started his career after the advent of digital typesetting, some of the things I barely think about were once considered difficult.