benjaminleonard

Joined 4 years ago

Karma
60
Submissions
17
Member since
Nov 30
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Recent submissions

Comment · 4 months ago
Thanks!

I have complex feelings about it all too. My hope is we'll re-consider what's considered hard. As a designer who started his career after the advent of digital typesetting, some of the things I barely think about were once considered difficult.

Comment · 4 months ago
Sales/marketing. Though there's some ideas floating around on using it to document something like a CRU replacement.

We need to get it cross-linked from the main site still.

Comment · 4 months ago
IIRC the CAD exports were in the many millions of polygons, so there's substantial work in preparing the assets for the explorer. Kenan (the 3d artist I worked with) did fantastic work cleaning and optimising them. I'm somewhat jealous of hardware startups with products without quite so many parts!

It's part of the reason I'd waited so long before making this, I knew it was going to be a lot of work. There's parts that Claude was especially useful for, like perf testing, debugging and animation. But the first half of the project was done almost entirely by hand.

Comment · 4 months ago
Comment · 4 months ago
I think there's a few Rust ones knocking around, some LLM-assisted. I've recently had Claude re-implement the inline parser (https://github.com/oxidecomputer/react-asciidoc) using our large corpus (600+) of AsciiDoc documents

Had it convert it in this and the stock version, compare the output, fix and repeat.

Comment · 1 year ago
I'm a big fan of Monodraw and use it frequently for ASCII assets / animations for https://oxide.computer.

I'd love some scripting features, to create and edit designs through code. But I'm aware my use case is a little niche.

Comment · 2 years ago
Comment · 3 years ago
Comment · 3 years ago
They are very fun to make as well! I've built my own mini-lib on top of this ASCII rendering library (https://github.com/ertdfgcvb/play.core).

I design them in Monodraw, pass it through a janky converter I wrote that converts text into a json grid of characters. I then render a number of layers that get combined, which is a mix of the static art layer, and others generated from functions that spit out a similar cell based frame.

If you're interested: https://gist.github.com/benjaminleonard/c913ddbf23fe7a70f9c2...

And for what it's worth there's this ASCII game: https://twitter.com/StoneStoryRPG

Comment · 3 years ago
Sorry about that, fixed – you can find that information on the specs page now
Comment · 3 years ago
These have been online for a few months actually, though the release notes have only just been added.
Comment · 3 years ago
All of our sites and indeed the web console itself are driven by the same design system and we are planning on a light theme as soon as we can.

Thanks!

Comment · 4 years ago
Sure, in that case – as I understand it is everyone's pre-tax salary is the same, so your take home pay obviously depends on where you're a resident.

Currently we are using a remote hiring platform with local legal entities, so you'll get paid in local currency and receive local benefits. I'm based in the UK, I don't have the overhead of medical insurance, but the platform itself has costs and I'm not sure how much the costs of a UK employee compare to other countries.

But, we don't have many international employees, so the setup might change in the future or depending on the individual. When I first started, I briefly worked part-time as an independent contractor.

Comment · 4 years ago
Everyone is paid the same, regardless of location.

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