Recent submissions

Comment · 13 years ago
Why can't I specify a remote dictionary of my own ? AKA: no i18n support, thank you. Why is the data mixed in with the code in the first place?
Comment · 13 years ago
Comment · 13 years ago
Great stuff there, I actually learnt from what I thought was an interactive tutorial for beginners. The commands (like 'reset' to go back to the beginning of a level) are not that straightforward from the beginning though. Also I haven't found how to actually see your solution yet (not that I have really searched for it, but it would be nice to have a big button).
Comment · 13 years ago
If you use a preg engine you can add the /a modifier which excludes unicode chars from matches.
Comment · 13 years ago
Comment · 13 years ago
Pirated content is free content: you can't really say that one person pirating your game equals one lost sale. Would have he bought it, if he was given no alternative choice to get it? When the price is null, there are low to no expectations as to how good the product should be, hence there's a lot more people using it. Someone gives you something that has value for free in the street, would you take it? There's a good chance the answer is yes, even if you do need it.
Comment · 13 years ago
Comment · 13 years ago
Whole new way to interact with others, interesting idea.
Comment · 13 years ago
Comment · 14 years ago
The divs "Customers" and "Goals" have the same text. I think the price is too low. Also, a screencast would be nice.
Comment · 14 years ago
Drugs. A lot of it.
Comment · 14 years ago
Here's some feedback : tapping the spacebar with the phone? That's dumb. Why? I have to hit hard for the "bump" to happen. But that's not really a problem since hitting a keyboard with a cellphone makes no sense. Consider another scenario :

a) The user clicks somewhere (or vocal command?) to enter a listening state.

b) Then he shakes his phone.

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