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Joined 17 years ago
Joined 17 years ago
It's worth doing the 30 days trial. I sign up for a month or two whenever I feel like the library has at least 10 films I'd want to watch.
The Google Play process is more thorough. There are a lot of steps and you need to clear them one by one. This means waiting several days between each step. The Play Console dashboard is quite well documented to be honest but can be overwhelming. The main obstacle is that you need to find at least 12 testers to play your game for 2 weeks straight. I ended up paying a service to test my app.
On iOS, the process is a bit more obscure. It's fairly easy to submit an app, but then you don't really know what's happening. You can only see a status like "Pending review". And then one day, you are approved.
Overall, the iOS process felt easier for me. As long as your build succeeds and you provide the correct information, your game can be live within a week. The Android process took more than a month in total.
Whitney was the main font of Stripe when Benjamin De Cock initially redesigned the brand. It was one of the most beautiful websites I'd ever seen (and still is): https://dribbble.com/shots/2974913-Home
One piece of feedback: dragging a piece on mobile seems inaccurate at times. I’m used to chess apps where it works great. Here it seems the dragged piece doesn’t always end up where I’ve left my finger. I’ve lost a few rounds like this.
https://jgthms.com
@jgthms
meet.hn/city/gb-Manchester
Socials: - github.com/jgthms - x.com/jgthms
Interests: UI/UX Design, Web Development, Sports, Freelancing, Gaming, Music, Open Source, Programming, Remote Work
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