Recent submissions

Comment · 2 years ago
Content slop from the grist mill, visual language stolen from thousands of legitimate artists
Comment · 2 years ago
Oh brother, talk about histrionics…
Comment · 3 years ago
Got excited, but then you qualified it was AI.

AI art is not generative art, it is reductive "art". It requires samples of the art style you wish to cop, and it always produces something artificial and less than the sum of its parts.

On the other hand, generative art is procedural, and represents the thought process of a human being.

Better luck making meaning.

Comment · 3 years ago
So you don't pay a fair price for your music consumption and still complain about the quality of service?
Comment · 3 years ago
Even with those mitigations, they're still more deadly.
Comment · 3 years ago
The 6th note row from the bottom isn't working for me, for some reason! Otherwise, very cool.
Comment · 3 years ago
I don't know, I think procedural generation is much more powerful than an LLM when it comes to creating interesting music. I consider the inputs kind of limited too, like where's the min7b5—how can you have the minor variant of the "famous" 2-5-1 (maybe "conventional" is a better choice of words) without the 2?
Comment · 3 years ago
Anyone have examples of a really impressive or complex real world application built with Svelte on the frontend.
Comment · 3 years ago
so by your logic, it's the "real" entities which will inevitably experience pain, suffering, and death; meanwhile I will reincarnate eternally as part of the program's grand design, simply because my thoughts are abstract instead of an auditory hallucination? ever consider maybe your "internal dialogue" is actually the instructions the programmers have to keep ramming in your face so you actually complete your quests?
Comment · 3 years ago
As an endless source of unintentional humor, absolutely.
Comment · 3 years ago
Wow, good thing replacing all that horse shit and piss with leaded gasoline for half a century didn't have any negative effects.
Comment · 3 years ago
While I agree that art has become more static since the dawn of the internet, the same can definitely be said about music, particularly pop music, which hasn't advanced significantly since the 2000s. However in various corners, sampling and synthesis have advanced by leaps and strides over the past decade. Also if you're just limiting visual art to painting, I think you're skipping over an entire era of installation-based and generative art (not necessarily machine learning-based) that has only recently flourished. And just to touch on your first point, "pop art" has been a term since the 50s. It overlaps pretty significantly with the visual style of comic books, which are most prominent in animated features and video games today. Corporate art similarly has its own style (think those flat diverse figures with bright colors). I'm not even sure how one would start to compare the relative "popularity" of these two domains, let alone determine that "music" is more popular than "art".
Comment · 4 years ago
Bad strategy, imo. Sounds like they should have tried to answer why people used their product in the first place. “A competitor does it” isn’t a valid excuse—its like suggesting The French Laundry switch to fast food because McDonald’s is a competitor.
Comment · 4 years ago
Cats only meow to communicate with humans, they don't make the sound around other adult cats. It's a holdover from kittenhood that turned out to be advantageous at getting human attention, so when they self-domesticated, so they kept it. So basically if you meow at a cat you're just saying "I'm baby".

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