barcoder
Joined 19 years ago
Joined 19 years ago
Peaked my interest. And bam. Gone again.
Time to see what's possible with the new SDK.
The demo video voice felt super AI generated. Which it many ways felt like it was going against the target audience, people that still code by using an editor and it's shortcuts.
Compared to Unity hitting flow state in Godot and sustaining it is trivial.
Godot is an easy choice for a Hackathon or a fun prototype project. And increasingly becoming my go to choice for larger projects.
Entering flow is one of the beautiful things I love about programming. And being knocked out of it often feels like a physical jolt.
Lobster seems to take the idea of optimisation and speed to new levels. Entering and remaining in flow must be even easier. First though, I'll need to put the time into learning enough to be able to do it!
My main MUD was Discworld MUD which was started in 1991. I can't describe the excitement I felt on finding a game where the world continued when I was offline. Where I could go to make friends with the thrill of also making enemies.
It was the perfect place to escape to, which taught me about addiction and many aspects of myself.
My character is still alive after 20 something years and if I feel like logging in I'm sure there will be friendly faces who remember me.