bananaoomarang

Joined 14 years ago

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1,519
Submissions
216
Member since
Mar 8
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Recent submissions

Comment · 5 months ago
Comment · 1 year ago
Comment · 3 years ago
I found Zubok's recent book 'Collapse' to be quite informative in this regard if you haven't read it, not exactly what you are looking for but in the first half it deals with Gorbechev's economic reforms and there is some fairly detailed discussion of the economy and how it functioned.
Comment · 4 years ago
Not sure why this is being downvoted... perhaps it is documented somewhere they are not selling this at a loss but ordinarily both Sony and Microsoft sell consoles at a loss indeed.

I think ordinarily peripherals are not sold at a loss, but it would make sense that a pricy VR headset would be the exception.

Comment · 4 years ago
Compose also works well with Swarm in my experience.
Comment · 4 years ago
Well correct me if I'm wrong but so far as I can tell you still need a 'Meta' account to use them so... Not so great as it sounds.
Comment · 4 years ago
Comment · 4 years ago
Outer Wilds I think has a great story, and is a modern evolution of a Myst point and click sort of thing with more physics. The base game I think is suitable for kids but may be difficult to play, the DLC on the other hand is pretty creepy so maybe not for kids!
Comment · 4 years ago
As a puzzle game I think it's one of the best, certainly I became totally obsessed with that aspect of it. It's very atmospheric too and has a great sense of place.
Comment · 4 years ago
> I can enjoy difficulty when I don't have to redo things I've already done; I'm fully on-board with something like a Super Meat Boy or a Hotline Miami, which are also games where death is expected and a core part of the loop, but when dying to a boss involves trekking back through 5-10 mins of low-level enemies I very quickly lose interest.

Sekiro and Elden Ring are both much better here in terms of checkpointing close to bosses, though it's still not always just right outside it often is. Indeed I remember a few very tedious routes in Bloodborne and Dark Souls. It just didn't bother me quite so much because I enjoyed optimizing them also!

With Elden Ring also at least there is always other stuff to do/explore (at least so far for me at ~50 hours in) so you can come back later.

Comment · 5 years ago
In case it helps:

I have struggled with a similar thing (poetry not pipenv, but should be applicable) and came to this working solution: https://github.com/bananaoomarang/dotfiles/blob/master/emacs...

Basically: if poetry project file exists in project root, get the path for the active venv with poetry and activate with the emacs pyvenv package. This adds a little jank when switching projects I haven't looked into ironing out yet but it is functional.

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