avaer

Joined 12 years ago

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4,852
Submissions
977
Member since
Oct 21
https://x.com/aitheologian
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Comment · 11 hours ago
Since you say you don't want to support it, any chance of an open source dump so others can do that?

This seems like a great starting point for someone else to take the reigns.

Thanks for your work regardless, I might end up using it. I agree this is a hole that begs to be filled. Hopefully not by another company peddling beatpacks.

Comment · 1 day ago
You sound like someone who got their $ returns from university.

Most people cannot afford to pay 5-6 figures for (their kids) "belonging and being part of community of like-minded people". Which is the article's point.

Comment · 1 day ago
I just realized benchmarks are the trading card PSA of AI.

The numbers are fuzzy and hard to verify, especially if benchmarks are private, putting authenticators in a powerful position to determine market value of AI in countless ways; a recipe for corruption. I'm not saying it's happening, I just realized the social ingredients and temptation are there.

Comment · 1 day ago
Comment · 2 days ago
Next step is the agents successfully trick or blackmail operators to do their bidding, if science fiction is to go by. Which it is, because they're trained on it.

The more comes out, the more it seems containment of (superintelligence or whatever you want to call it) is not going to be possible except by other superintelligence, which is an infinite regress of trust. I don't think that's doom, but it's worth thinking about what it means.

Comment · 3 days ago
Rules for thee, not for me.

These companies would love to slurp up your game (via AI) but replicating theirs (via AI) is no bueno. Whether you've infringed comes down to whether you can afford the legal fees.

Remains to be seen how it plays out but I always liked Sega's approach to Sonic fan games. They are their own rich genre, which have largely symbiosed with corporate. Though, I suspect most studios won't understand the value of that approach.

Comment · 3 days ago
> If I own a game I'm pretty sure I am (or should) be able to legally decompile it or recompile it

That's a nice theory (and I morally agree with it); not sure the courts would agree; it hasn't been tested. I expect the money would win in this case if we extrapolate from history.

Comment · 3 days ago
It's going to be really interesting to see how billion dollar game companies handle this.

It could be a Napster/Torrent moment. Which would be a good thing.

Comment · 3 days ago
If your point is that it costs money to "move money around" to "save money on these sorts of taxes" you've missed the point of having a wealth tax...
Comment · 3 days ago
Jaw dropping that you would think that, even in SV. Many people in tech are losing their jobs to AI, many cannot afford a home.

You're looking at the tower above but maybe you should look at the valley below.

Comment · 4 days ago
GLES isn't a bad way to teach graphics but I wish there was a middle ground between it and VK.

The worst part of GL is the mysterious global state you will never understand without studying the spec. The world could use an API that's basically GL but without global hidden singleton (per thread!) BS behind the scenes.

Comment · 4 days ago
There can be overhead, though GPU memory + drivers are some of the most optimized software in the world.

Some OS/hardware have separate GPU memory (Nvidia), some have unified memory (Macos, modern consoles), but moving memory is usually not the problem.

Things don't "run on CPU by default", it's up to the programmer where to run it. But the CPU and GPU paradigm of "running a program" are very different, since on GPU you're running SIMD (i.e. running your code on arrays) or else there is no point to use a GPU.

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