automatoney
Joined 9 years ago
Joined 9 years ago
The issue I ran into was what happens when the space moves beyond RGB, but I think the fix is to just add clamps to the end R, G, B values.
"not sure if there's a way to solve that problem without excluding some real colors too" - 100% right on that too. A big part of this work was to define a way to tweak/improve the equations in order to approach a solution to these issues - part of my hope in sharing is to get more eyes and brains thinking about this and proposing improvements!
But absolutely the hope is that this is a tool that stays accessible to people for whatever they're building and everyone can slow down on reinventing the wheel here for every character creator/digital art application.
At the very least the change has made me reduce the amount of time I spend here. But I'm still a bit bummed about it.
nyc based hobbyist game developer and artist - love to collaborate so don't hesitate to reach out!
links:
- https://github.com/ToneyAlexander
- https://www.linkedin.com/in/alex-toney-1bb464104/