Recent submissions

Comment · 3 months ago
OP here - some additional background:

collaborate.dev is free. Nothing to install or setup. No account is required (login is optional).

Just copy + paste the instruction prompt into your agent. Then give the agent any task to work with you on the desktop.

What can you use it for?

*Multiplayer Context* - collaborate.dev is multiplayer - multiple people can join the desktop and you all see cursors and changes in real time. Place skills, research, guidelines, and articles as text or html right on the desktop. Share the agent instructions with your team and you can build/reuse agent context together.

*Multiplayer Documents* - Work on multiple documents on the desktop, co-edit them gdocs style with realtime multiplayer editing and commenting (agents can edit + comment too).

*Visual Artifacts* - organize and compare HTML outputs side by side in a unified space, deploy them to a sharable link with a click. Draw on the canvas itself label/organize artifacts spatially.

*Multiagent Coordination* - Beyond teams of people, desktops can be used to coordinate teams of agents. They can check status of different work streams, comment on each others’ plans, share knowledge with each other directly without you having to juggling and copy-pasting between windows.

Comment · 3 months ago
Will have some video demos soon, but for now here's a few screenshots of it in action:

- Codex using it for notes and html visuals: https://postimg.cc/CzfXZfjP

- Visual prototyping space for a meal planning app: https://postimg.cc/rKt3dtSv

- Coordinating multiple agent workstreams on a deployment (agents are all updating the desktop contents): https://postimg.cc/ppn49nD4

- Agents commenting on a markdown doc: https://postimg.cc/3dDVyDgs

Comment · 5 months ago
Information processing in organisms likely resembles NCA more than feedforward/backprop of neural networks.
Comment · 8 months ago
Comment · 9 months ago
I don't have firsthand knowledge, but r/SesameAI seems to believe Maya/Miles products are based on a Gemma3 backbone.
Comment · 9 months ago
Comment · 1 year ago
Been following makepad for years. Congrats!
Comment · 2 years ago
author here - WebGPU Puzzles is a web incarnation of Sasha Rush’s GPU Puzzles - a series of small, fun, self-contained coding challenges for learning GPU programming.

gpupuzzles.answer.ai

Using WebGPU, you write code in the browser and computation runs entirely locally on your GPU.

Comment · 2 years ago
Comment · 2 years ago
Yes wgpu is a much lighter build and has a lot going for it.

The situation has gotten a lot better for both dawn and wgpu integration in C++ with:

https://github.com/eliemichel/WebGPU-distribution/

Getting a shared library build was a revelation though, credit to:

https://github.com/jspanchu/webgpu-dawn-binaries

because the FetchContent cache invalidations would still periodically lead to recompiling which gets quite annoying. When it's just a matter of linking you get few-second builds consistently. The cost is we'll have a bit of hardening around potential ABI bugs but it's ultimately worth it.

We'll work towards wgpu support. There's some sharp edges in the non-overlap w/ dawn which seem most pronounced with the async handling (which is pretty critical), but I don't think anything is a hard blocker.

Comment · 2 years ago
Part of the goal is not to get in the way if there's other aspects of a project that talk to WebGPU directly. If you're already using WebGPU the correspondence should be pretty familiar if you look at the `gpu.h` source. We specifically avoided extra layers of indirection so that you can mix in direct calls against the WebGPU API when needed.
Comment · 2 years ago
See https://news.ycombinator.com/item?id=40952182#40957959

It's early but my current since WGSL -> SPIRV is fairly shallow mapping you should be able to get close modulo extensions. Extensions can be important though, in particular I'm tracking this closely:

https://github.com/gpuweb/gpuweb/issues/4195

One subgoal of gpu.cpp is to be able to have a canvas to experiment and see how far we can push the limits.

Comment · 2 years ago
Fair enough - I don't think there's any hard blockers to doing this, but to get the same QoL we'll want to add a dawn dll to the available prebuilt binaries and adjust the download script.

Will look into this in the coming weeks (or if anyone is up for contributing let us know).

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton