atroche
Joined 16 years ago
Joined 16 years ago
and you might find the scores it gives back about its confidence are useful for escalating to a more expensive classifier.
but also, there's no requirement to use it as a zero-shot classifier, you can provide it as many examples as you like, and prioritise giving it examples it had previously gotten wrong. and with input caching it might be economical.
I'd be surprised if they or others don't start offering a fine tuning API for models like this, like openai does for some models (or used to, I haven't checked in a long time).
Leaving aside the whole can-we-trust-LLMs aspect, the ChipTycoon page is not really a simulation, and the animation doesn't actually add anything. I like the author's intent, but there's a lot of work to do still before he makes this useful.
Surprised no one's dropped a link to Bret Victor's https://worrydream.com/LadderOfAbstraction/ ("A Systematic Approach to Interactive Visualization") yet.
> I proceed asking it to build a simulation of that topic in a low-poly, Rollercoaster Tycoon-like animation
Sounds like the Rollercoaster Tycoon part is just referring to the aesthetics/graphics, and the author is just suggesting building a top-down isometric 2D animated simulation (which I agree is a bit limiting, there are definitely some things where you'd want to be able to fly around a 3D space in first person, move time back and forth, manipulate parts of it).
After this section…
> Ultima VII was in development from 1990 to 1992 (shipping in April ’92), and even though software 3D was taking off at the time, it hadn’t been designed as a 3D game (even though it used a 3D world) and that contributed to its issues.
> But software-rendered 3D games with isometric perspectives started coming out very soon after Ultima VII, and every time I saw one I thought, “This is what Ultima VII should have looked like.”
…there are clips from three games: Dungeon Keeper (June 1997), Myth II (Dec. 1998) and Grandia (Dec. 1997). Not sure if that really counts as coming out 'very soon' after Ultima VII!
Hard to find the right float but worth trying I think.
But maybe it's just more generally red as euphemism for conservative (b/c of how political maps are coloured in the US).