Recent submissions

Comment · 8 months ago

  Location: Sydney, Australia
  Remote: Yes
  Willing to relocate: Yes, within Australia
  Technologies: TypeScript, Node.js, React,, Tailwind, SQL, C#, C/C++
  Résumé/CV: https://drive.google.com/file/d/1S4ZEmXcPYpTPcMh2NAKJ3JWxKzhNWiXb
  Email: [email protected]
Summary: Built a C++/TypeScript project that attracted 90,000+ users and reached the front page of Hacker News, as well as a freelance track record of designing responsive, serverless web solutions for business clients.
Comment · 9 months ago
It ranges from 5.8:1 to 4.7:1 depending on scene complexity. Keep in mind I calculated these values using the 8-bit pallete-based framebuffer that DOOM uses, not a 24-bit one that a regular RGB buffer would use.
Comment · 9 months ago
This was a stretch goal, multiplayer. One earbuds versus the other. It's not that hard to implement but I've got a few other things to clear away first.

Using them for distributed computation though? interesting use of free will xD

Comment · 9 months ago
Comment · 9 months ago
To be honest, I've never actually used them for their intended purpose. No idea what the comfort or audio quality is like. There's a Pinebuds channel on the Pine64 discord, you can ask questions there :)
Comment · 9 months ago
Hi, I ported DOOM to the Pinebuds Pro earbuds. It's accessible over the internet, so you can join the queue and play DOOM on my earbuds from your PC! More info as well as links to the github repos can be found on the site.
Comment · 1 year ago
Heard about this from signalis, cool game inspired by a cool book.

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