antiuniverse
Joined 14 years ago
Joined 14 years ago
How about this... stick to small changes, freeze your engine upstream version, or hate your life: pick one? ;)
In my mind, the big win from having the Unreal source code is understandability. But also, in contrast to Unity, if you should for some reason need to—say a critical bug that’s stopping your game from shipping at the last hour—you at least have the option.
I think a better term might be "clone"?
https://www.usenix.org/system/files/conference/usenixsecurit...
>>"I think that everyone age 14 or above ought to take part in sex, though not indiscriminately. (Some people are ready earlier.)"
>In 2006 he was skeptical of the claim that “voluntary” pedophilia harmed children. He wrote something similar in January 2013, but within limits.
>This author opposes such an opinion! However, Stallman later changed his mind and, on 14 September 2019, (belatedly) retracted it.
YIKES. I hadn't even heard that part. Convenient timing to suddenly change his views on the subject.
> Sharing or selling Blender add-ons (Python scripts)
> Blender’s Python API is an integral part of Blender, used to define the UI or develop tools for example. The GNU GPL license therefore requires that such scripts (if published) are being shared under a GPL GPL compatible license. You are free to sell such scripts, but the sales then is restricted to the download service itself. Your customers will receive the script under the same license, with the same free conditions as everyone has for Blender. Sharing Blender or its scripts is always OK and not piracy.
There's something I've been curious about, though, which is that since Blender is licensed under the GPL, aren't all these add-ons also forced to release under a GPL license? Which means the first person to pay the ~$500 is legally within their rights to reupload this product for the rest of the world to download freely?
Not trying to troll, though I worry it may come across that way. It's just that I've actually had a friend try to convince me to work on Blender add-ons for supplemental income, and it seemed like a bad idea for that reason... so I'd like to make sure I'm not missing something.
(I guess you can make the case that all the comparable non-GPL software gets pirated too, but this seemed somehow more demoralizing to me.)
Having heard these claims myself, I firmly believe that developers who eschew debuggers are either severely handicapping themselves out of misguided bravado, or at best are too lazy to invest minimal learning time to establish basic proficiency for huge reward. There's no reason not to avail yourself of extremely powerful tools like that.
That said, maybe don't start with text-mode debuggers...
https://www.forrestthewoods.com/blog/memory-bandwidth-napkin...