annnoo
Joined 8 years ago
Joined 8 years ago
I felt lost immediately. All the creativity, the humanity, the endless hours of putting soul into something. Gone
For one hour or so I had some kind of existential crisis. Just because of a funny slogan on a shirt. And sometimes I still feel empty on new projects. You can produce so much things so fast, but if it should be something original - it is hard to get it generated by AI while still feeling that it is something that you came up with
It was always a “best effort”, but also very rewarding if you got a specific fight “somewhat” close how it was on the official servers.
I’ve tried multiple different tools, but none really felt right - probably because I was using i3 on my desktop. And then I found aerospace, which is inspired by i3 and uses a lot of clever tricks to achieve this
But one thing: If you record demos please try to setup your mic correctly. In the demo you've shared the audio is pretty often clipping (which does not really sound great/ sounds unprofessional)
Otherwise: Good luck on your journey!
If you have such a Switch you can use a tool that overwrites/unions the content of the game cartridge with content of a folder on your SD card. That means you could add some files (e.G. maps) into the game.
From the top of my head you can definitely mod the Skyrim Switch version as well as the Star Wars Jedi Knight Games (at least these were the two games which I've played around it). But I am pretty sure that there are Mods for the mario games.
From my point of view it was really a game changer. The first time debugging and understanding web-applications became accessible. Probably all browser dev tools were inspired by this tool
Yeah, you are right, it is lesser used than e.g JavaScript, but tbh it also has a different target audience. You probably can build UI by using wasm. But why don't use JavaScript, which is way more comfortable and has a bigger community around it? (Unless you have some specific needs) As a web developer you don't need wasm right now. If you are doing some lower level work (like trying to run AI models/training) and you really need the performance, then wasm gets pretty interesting.
Most of the cool wasm projects I've seen in the past few months/ years were open source ports of games or emulators compiled to wasm (like Doom 3 ), which really ran very great. And my guess is that the broader development community is currently doing exactly this: they are playing around with wasm to learn for what use cases wasm could be a great fit.
(more known Wasm users are for example Figma or Google Earth. Iirc I've read that BBC is currently exploring if they can use wasm for their media players)
It is a kinda short (~5-6h) feel good game in which you more or less just have to explore a holiday island and meet different other Animals
The developer held a talk on the GDC how he made the game: https://youtu.be/ZW8gWgpptI8