andrewia
Joined 6 years ago
Joined 6 years ago
- Almost all games are going to use a licensed or shared game engine. That means the softwsre architecture is already known to skilled cheat developers with reverse engineering skills.
- Obfuscating the game will only go so far, as demonstrated by the mixed success of Denuvo DRM.
- The game will not be the most privileged process on the machine, while cheaters are glad to allow root/kernel access to cheats. More advanced cheaters can use PCIe devices to read game memory, defeating that mitigation.
- TPMs cannot be trusted to secure games, as they are exploitable.
- Implementing any of these mitigations will break the game on certain devices, leading to user frustration, reputation damage, and lost revenue base.
- And most damning, AI enabled cheats no longer need any internal access at all. They can simply monitor display output and automate user input to automate certain actions like perfect aim and perfect movement.
Aa for E-commerce, it can have a larger inventory than physical retail. You're not going to find many solar charge controllers or mechanical keyboard parts at Walmart, but Amazon will have tons of options deliverable within 48 hours. Few sites can have comparable shipping cost/speed and you have to research each one, whereas Amazon enjoys the position of being the default.
A decade ago, I helped a small Amazon seller with his inventory, and it was eye opening to see all the fees and risks compared to eBay. But he couldn't sell on eBay without losing a massive portion of his customer base, despite their better shopping/buying UX in my experience.
It's also interesting to see that FPGA integration hasn't gone far, and good vector performance is still important (if less important than integer). I wonder what percentage of consumer and professional workloads make significant use of vector operations, and how much GPU and FPGA offload would alleviate the need for good vector performance. I only know of vector operations in the context of multimedia processing, which is also suited for GPU acceleration.
As for official batteries, California's Right to Repair law compels manufacturers to sell parts like batteries for as long as they sell battery replacement services, up to 7 years. Apple still replaces batteries for the iPhone 5S, a 10-year-old phone, so they 2022+ phones should have official batteries available for a long while (and the prices seem quite fair). Google also sells genuine batteries for the Pixel 2, a 6-year-old phone, through iFixit. Samsung only offers batteries attached to a midframe and display assembly, for the S20 and newer, through iFixit for $200+. So the former 2 brands seem like good options.