andreagrandi

Joined 12 years ago

Karma
406
Submissions
128
Member since
Nov 24
[ my public key: https://keybase.io/andreagrandi; my proof: https://keybase.io/andreagrandi/sigs/AQw2NpjqnH4GBgUaoDdV5ES5m0KuHaGpFEWoACoCRi8 ]
View on Hacker News

Recent submissions

Comment · 3 months ago
I haven't. That would be a completely different app which I'm not interested in working on, I'm afraid.
Comment · 3 months ago
> Maybe that part of the article needs further editing?

Yes, I should edit it. I had not though about the bulk download until another user on Mastodon suggested it to me.

> Also, if the data of your tool is now available under ODbL, then the tasks related to importing it into OSM can be effectively performed by anyone, not necessarily you.

Definitely. I would be more than glad if libraries which are not on OSM were added back, I just don't have the required spare time to go through all the process and also maintain it.

Comment · 3 months ago
Hello folks, author of Book Corners here. I just made the whole libraries db available for download (it's OBDL licensed).

It's available from every users dashboard (it's a ~2 MB compressed GeoJSON file). It includes both libraries orignally imported from OSM and additional libraries added by users.

While I still think the whole OSM process to submit back is a bit too much for the time I have available (but I still understand and respect), at least I want to give users an additional option to retrieve the data (in addition to the public API).

If you have any other advices, I will be glad to hear them and, compatibly with my spare time, I will try to implement them (if they make sense and are useful for users) :)

Thanks

Comment · 3 months ago
Comment · 7 months ago
You mean their tool (I use it daily) is so bad despite all the data they collect?
Comment · 7 months ago
And it's exactly what I was trying to do manually :D I accept the limit and say that probably doing a video game is not for me, but it's nice that a solution exists.
Comment · 7 months ago
Context: I've been using agents (both Claude Code and Codex) for my daily work and for personal projects, but always in domains where I had some knowledge and I'm currently happy with them.

I tried using Claude Code to build an RPG game with Godot and GDScript, using free to use assets: a total failure :/

The game was supposed to be many implementation steps long but I asked Claude to first produce a one area demo, so I could test the assets and choose the one I liked. First it produced some garbage using the assets randomly. Then it tried to copy from an existing demo but it had not idea where a door or a path were and at a certain point it even admitted it with something like: "I can't design an usable and nice area: I either make it functional and ugly or I copy and adapt the existing demo but I will have no clue about what is what"

I've never even attempted to develop games before so I'm sure I don't even know the basic concepts, but this use case definitely didn't work for me.

Maybe it could generate the code of the game if I provided the full design?

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton