andersonvom
Joined 13 years ago
Joined 13 years ago
* companies can much more easily weaponize their services and tailor them to get individuals addicted, than individual video games ever could. And the feedback loop happens much faster.
* it was easier to moderate video games, because they had a single purpose: entertainment. since you can be in a device for any number of reasons: gaming, studying, catching up, reading,... and _everyone_ is on their devices _all the time_ (both kids and parents), it's much harder to establish good boundaries.
In some ideal world, where both parties of an exchange hold equal bargaining power, the "free" market might be "voluntary".
This is certainly not the current state of affairs, though. Being able to "choose" between a crappy option and a horrible option is anything but voluntary: "you can choose to work for me for little to no money... or you can choose to starve to death. it's your 'free' choice."
The very premise of what would make a free market efficient in the real world simply doesn't exist, but we keep trying to convince ourselves that it does because we don't know or aren't used to anything different.
[1]: https://www.ifixit.com/Guide/MacBook+Pro+15-Inch+Touch+Bar+2...
[2]: https://guides.frame.work/Guide/Battery+Replacement+Guide/85
The same thing would still apply now too: "if sellers are able to offer their goods elsewhere for cheaper, they should be able to", instead of being forced to raise prices everywhere.
The reason English got so popular is purely because of the power and wealth English speaking nations have amassed in the recent history.
[ my public key: https://keybase.io/andersonvom; my proof: https://keybase.io/andersonvom/sigs/Rihkp_DZVVZIAsYuSSIJqzST_eTosLI-UOquACAqjpw ]