amuresan
Joined 17 years ago
Joined 17 years ago
Are you aware of any other computational maths problems where a sufficiently motivated amateur could make an improvement on the state of the art?
Now wait till the generated content is indistinguishable from human content (to humans) and it will be hard to figure out what's in your training set.
Here's the screen that I got, it's pricey, but in my case was well worth it: https://shop.dasung.com/products/dasung-e-ink-paperlike-hd-f...
The product offering of eink screens is virtually non-existent, the only usable one for interactive work that I found was the Dasung 13.3", which is the one I got.
By the way thanks for writing the article, it was a refreshing read.
Geometry works with constructs, not numbers. An intersection is a construct, collinearity is a construct, orientation / handedness is a construct, etc. If you define your fundamental constructs to be rigorous then the algorithms you build on top will also be rigorous. If we consider the article's inside-outside test example, this result would be computed based on the intersections (intervals) we've computed. Since we know for sure the correct result is within our interval of error then inside-testing boils down to comparing intervals and we know there are three possible situations here: 1. [a, b] < [c, d]; 2 [a, b] > [c, d]; 3. [a, b] overlaps with [c, d]. In case 1 and 2 we have a robust conclusion and in case 3 we recompute the whole predicate with higher precision until it becomes decidable.
The golden standard for exact geometric computation is CGAL [1]. All the research around it is very interesting and refreshing to read.
[1] cgal.org