amirrajan

Joined 14 years ago

Karma
423
Submissions
113
Member since
Sep 22
Indie Game Developer. Creator of The Ensign, A Noble Circle, and #1 iOS Game: A Dark Room. :wq

[ my public key: https://keybase.io/amirrajan; my proof: https://keybase.io/amirrajan/sigs/vTvNvCPeqjQN_n88TcbRK5Q0OtHsP3n0zIo1-Q66KaI ]

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Recent submissions

Comment · 2 months ago
Comment · 1 year ago
More poignant examples would be `dirent.h` and `system`. Getting access to the file system on a console, or the ability to start up a process out of band is not allowed.
Comment · 2 years ago
Comment · 2 years ago
Creator of DragonRuby here. Send me an email and I’ll hook you up with a license to the game engine :-)

at[at]amirrajan[dot]net

Comment · 5 years ago
Comment · 5 years ago
I’m not sure how to respond frankly. You claimed my statements were ignorant. So in response, I provided a source that I agree with wholeheartedly. And a HN comment thread that provides even more criticisms.

I mean, I can add to what’s already been stated. But I’m not sure it’ll really help further the conversation. Especially when it’s being dismissed as “not nearly as bad”. So... yea.

Comment · 5 years ago
In the event that Godot becomes insolvent, the engine loses the ability to export to console. You must have a business entity to get access to those parts of the SDK. Losing the ability to go to console is a massive hit to the viability of the engine.
Comment · 5 years ago
From an apples to apples standpoint. What you're seeing in the video is DragonRuby Entities vs Unity GameObjects (with full functionality).

They look like particles yes, but the intent was to show the creation of fully featured constructs (not a demonstration of "fire and forget" particles).

Comment · 5 years ago

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton