amelim
Joined 17 years ago
Joined 17 years ago
[1]http://www.wisdom.weizmann.ac.il/~bagon/CVspring07/files/sca... [2]http://www.cc.gatech.edu/~phlosoft/files/schindler07cvpr2.pd...
http://vladlen.info/publications/efficient-inference-in-full...
In comparison, you can get thrown into interesting situations from the get-go in DayZ. Basic FPS skills and a little knowledge of the clunky interface are all you need to generate strong player narratives. Whereas you make need several weeks to months to motivate an interesting experience in EvE, DayZ only requires a time investment of a couple hours (maybe).
We actively maintain and release new features as they are published. While we don't provide a full out of the box pipeline (yet!), there are plenty of examples and documentation which walk you though the math, implementation, and other issues. If you want to read about the graphical models underlying GTSAM, see [2]
Utilizing OpenCV for feature detection and association is pretty much all you really need to add to a program in order to recreate Photosynth using gtsam. I'd also you recommend KAZE features from a former post-doc out of our lab, it's state of the art and recently added OpenCV wrappers[3]. However, it's also trivial to integrate other sensors such as IMUs, GPS, lasers, etc. for full navigation problems.
If you wish to know more about the actual subject, I definitely recommend Hartley and Zisserman's Multiview Geometery Book[4]
[1] https://borg.cc.gatech.edu/borg/
[2] http://www.cc.gatech.edu/~dellaert/pub/Dellaert06ijrr.pdf
[1] https://scienceandtechnology.jpl.nasa.gov/research/facilitie...
Currently working at Georgia Tech on autonomous soaring, robot navigation, and 3D reconstruction. Robotics PhD student at Georgia Tech.
Lab Website: http://borg.cc.gatech.edu/
http://github.com/amelim http://www.prism.gatech.edu/~amelim3/ Contact me at Andrew d0t Melim :a]t~ gatech.edu