Recent submissions

Comment · 3 months ago
This is a really cool project. Thanks for sharing!
Comment · 1 year ago
I preferred o3 for coding and analysis tasks, but appreciated 4o as a “companion model” for brainstorming creative ideas while taking long walks. Wasn’t crazy about the sycophancy but it was a decent conceptual field for playing with ideas. Steve Jobs once described the PC as a “bicycle for the mind.” This is how I feel when using models like 4o for meandering reflection and speculation.
Comment · 1 year ago
Comment · 1 year ago
Really enjoyed this piece. Learned quite a bit about the value of test-time compute and the way that reinforcement learning can be used to train reasoning into a model.

My jaw dropped a tiny bit when I read that “the model discovers on its own the most optimal Chain-of-Thought-like behavior, including advanced reasoning capabilities such as self-reflection and self-verification.”

Comment · 1 year ago
Really enjoyed this game. Well done!
Comment · 2 years ago
Does anyone else have a hard time accepting these calculations? I don’t doubt the serious environmental costs of AI but some of the claims in this infographic seem far-fetched. Inference costs should be much lower than training costs. And, if a 100-word email with GPT-4 requires 0.14 kWh of energy, power AI users and developers must be consuming 100x as much. Also, what about running models like Llama-3 locally? Would love to see someone with more expertise either debunk or confirm the troubling claims in this article. It feels like someone accidentally shifted a decimal point over a few places to the right.
Comment · 2 years ago
Can you explain more about this?
Comment · 2 years ago
Not doubting the experiences of anyone else, but I have only been a daily user of this site for the past 18 months, but not once has it been down for me in the morning or evening when I reach for a dopamine hit.
Comment · 2 years ago
Oh please. All of these time estimates, from 24 hours to ten years to 10,000 hours are completely bogus.

The “24 hours” figure is marketing copy designed to unify and differentiate a brand of technical manuals.

The person who coined the 10,000 hours rule (Anders Ericsson) rejects it as an oversimplification of an arbitrary number, noting that half of the violinists in his study fell short of that number. The ten years figure is derived from this flawed rule.

The linked article is well-written, but the comments are giving “kids these days” insecurity and mid-life crisis.

Comment · 2 years ago
I think you are incorrectly extrapolating to the entire community based on your personal experience. You are assuming that most of the readers at this site are working in a similar professional context that you do. You are also assuming, but all of those people who work in a professional context, do not also “cook at home.”

It’s OK if you did not relate to the article. But I certainly did!

Comment · 2 years ago
Construct has been a godsend to my game design course. Thanks for all of your work, Ashley!
Comment · 2 years ago
Me too! It's like something from a Philip K. Dick novel.
Comment · 2 years ago
Is he referencing a particular “niche discord server?”
Comment · 2 years ago
Yes. You would be a creative director or art director.

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