alokedesai
Joined 12 years ago
Joined 12 years ago
no requirement to use it--and you can turn off all of the AI features if you don't want to use them at all
We've actually added a ton of controls recently to let users configure how much (or little) UI they want. If that's not enough, would love if you opened an issue on the Warp repo and we can discuss more what needs to change in the product to meet your needs!
No ETA for this yet, but this is very much on our radar to fix asap.
I’m really excited to share that Warp is now available on Linux! If you’re interested in trying it out, you can download Warp at https://www.warp.dev/.
We've gotten 2-3 reports of authentication issues like the one the author mentions. We are actively looking into it; we believe its an issue with a library we depend on to open URLs. If anyone is experiencing these issues, please contact us at [email protected] so we can better understand the issue and further debug!
Building Warp on Linux was quite an undertaking. Warp uses a custom Rust-based UI framework that we built in house and renders natively on the GPU. To get Warp running on Linux, we built a version of our UI framework that supports winit [1] as a windowing backend. We also built a version of our renderer that uses wgpu [2]. Reducing complexity by using these well-supported, cross platform, frameworks let us bootstrap a version of Linux quicker than expected and should make it easier to build Warp for other platforms (like Windows).
Please let me know what you think! Happy to answer any questions, either about the product or about technical challenges.
[1] https://github.com/rust-windowing/winit [2] https://github.com/gfx-rs/wgpu
I’m really excited to share that Warp is now available on Linux! If you’re interested in trying it out, you can download Warp: https://warp.dev/
Building Warp on Linux was quite an undertaking. Warp uses a custom Rust-based UI framework that we built in house and renders natively on the GPU. To get Warp running on Linux, we built a version of our UI framework that supports winit [1] as a windowing backend. We also built a version of our renderer that uses wgpu [2]. Reducing complexity by using these well-supported, cross platform, frameworks let us bootstrap a version of Linux quicker than expected and should make it easier to build Warp for other platforms (like Windows).
Please let me know what you think! Happy to answer any questions, either about the product or about technical challenges.
[1] https://github.com/rust-windowing/winit [2] https://github.com/gfx-rs/wgpu
I'd love to hear more about the rendering issues you've faced when using Warp so we can fix them!
Warp requires a login to support its collaboration features (for example sharing commands with a team). Login makes it possible for developers to collaborate securely.
[1] https://docs.warp.dev/features/network-log [2] https://docs.warp.dev/getting-started/privacy#exhaustive-tel...
To add more color to some of your points in the post above:
* We give users the option to disable telemetry before sending any back to our servers.
* We use Sentry for crash reporting, this can be disabled.
* Yes, we record telemetry with the option to disable. The events are in our source code (as you point out) and also on our website.
* We have a network log in app that you can open and view _any_ request we make, including requests to send telemetry.
* If you compile the OSS build it has no telemetry or crash reporting.
Our motivation with open sourcing is to build more trust with our community, not less. Happy to discuss more and, of course, the codebase is available to audit.