alexleavitt

Joined 15 years ago

Karma
541
Submissions
40
Member since
Jul 14
PhD researcher at USC Annenberg studying the internets. Formerly at Microsoft Research New England (w/ danah boyd) & Comparative Media Studies, MIT.
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Recent submissions

Comment · 7 years ago
Dreadful, if you take the Dark Forest theory to heart (see Liu Cixin's second book in the Three Body Problem trilogy).
Comment · 8 years ago
"Everything is Obvious," by MSR researcher Duncan Watts.

Imagine every time when people infer seemingly-obvious extrapolations from data. This book addresses that phenomenon to make you more self-conscious about the limitations of data and the constant need for more research.

Comment · 10 years ago
The Shikoku pilgrimage is still one of the best experiences I've had in Japan. The hospitality, generosity, and respect you encounter along the route, not to mention all the people you get to meet, are so unique.
Comment · 10 years ago
In fact, I would argue that Ghost in the Shell's entire franchise remains the most intriguing and exciting science fiction media about networked technology.

If you have never seen the 2-season TV series (and 3 additional films), "Ghost in the Shell: Stand Alone Complex" (https://en.wikipedia.org/wiki/Ghost_in_the_Shell:_Stand_Alon...), it is by far the best contemporary outlook on near-future internet technology still. Black Mirror is up there, but I think that Ghost in the Shell: SAC presents this cultural criticism in a much stronger (ie., less unhappy) tone.

Comment · 10 years ago
I really liked this article. It reminded me a lot about Tim Rogers' Earthbound review, which is my all-time favorite game review article: https://web.archive.org/web/20080219052007/http://www.largep...

I think one easy improvement could be putting some headers throughout, so the reader has a better sense of the outline, structure, and flow of your argument. Personally, I'd also love to see more comparisons across games: like, why does Cave Story matter in the context of the other games of its time (or even games that have come before)?

Comment · 10 years ago
To be realistic, too, the original "six degrees of separation" did not take into account this international context.
Comment · 11 years ago
Comment · 11 years ago
> "Japan has a very low crime rate, which is surely a key reason parents feel confident about sending their kids out alone. But small-scaled urban spaces and a culture of walking and transit use also foster safety and, perhaps just as important, the perception of safety."

Honestly, this perception – that they try to place secondary – is KEY. Living in Japan, it's a stark contrast to walking around the States in any major city. Japan feels – and is – significantly safer.

Comment · 12 years ago
Comment · 12 years ago
Yes, I am pretty sure this article is just rehashing the Twitter grants (I believe there were only 6 to 8 rewards), rather than announcing full open data to any researchers (thereby making the title misleading).
Comment · 12 years ago
Just keep in mind an R^2 of 15 isn't that high, so these variables are only accounting for a small portion of the variance in the model.

I think there's an important control here: number of followers per user. It'd be interesting to see how followers would affect the model, especially because you could assume that "knowing to add more hashtags" likely correlates with "use of the platform," which they likely correlates with "increased # followers," who can then produce more likes on each photo.

EDIT: Another thought: if you're looking at # likes, you might want to go for a negative binomial model instead of an OLS regression, because it'll account for the dependent variable being a "count" measure.

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