alexbock

Joined 11 years ago

Karma
770
Submissions
86
Member since
Jul 8
C++ Developer, US Southwest
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Recent submissions

Comment · 1 year ago
Comment · 1 year ago
Thanks. I did not use any frameworks/libraries/dependencies for this project. It's vanilla JavaScript/HTML/CSS from scratch. The general concept of a spreadsheet-like data editor next to a visual view is a standard paradigm in commercial lens design software like Quadoa/OSLO/CODE V.
Comment · 1 year ago
Comment · 1 year ago
> (This is mathematically worse for a reason I don't remember; it causes any picture taken at a concert with blacklights or blue spotlights to look bad.

The iPhone camera sensor is prone to saturating and clipping the blue channel when strong light from a blue LED is in the frame. Once the blue channel clips at the maximum value, a typical HDR gain map won't do anything to restore more nuance to it because they're not designed to add high-frequency detail to a blob of clipped pixels with identical values in the base image.

Comment · 2 years ago
Tesla vehicles display error descriptions prominently whenever an error code is presented, and detailed error diagnostics are available for anyone to browse in the service mode menu on the touchscreen. (Service mode is publicly accessible but does require looking up online how to open it.)
Comment · 2 years ago
> All the "affordable" consumer FLIR options suffer from low resolution and/or low response time.

When I experimented with connecting two thermal cameras to a VR headset for stereo thermal vision, I used two Seek CompactPRO FastFrame units. They're 320x240@15Hz for $400 which is a lot more usable than the typical 80x60@9Hz consumer thermal, and it's easy to integrate the Android model into custom applications. They also have a 320x240@25Hz model for $1000.

I'm still impatiently waiting for affordable 640x480 thermal cameras, but in my opinion 320x240 at moderate frame rate is past the good-enough threshold to be legitimately useful for high contrast situations like identifying warm-blooded life on the side of a rural road.

> I'd love some sort of setup that outputs to >=8" 1080p display attached to my dash.

The Tesla Cybertruck has an option to display the view from the front bumper camera on the 18.5" main screen, but front camera display is unfortunately not available in any of Tesla's other models. With the proliferation of large touchscreens and camera arrays, more vehicles may support this from the factory soon.

Comment · 2 years ago
Comment · 2 years ago
I learned of the interesting "spite clause" described in the will section of this article while reading about the common law rule against perpetuities, which limits how far into the future wills can operate.

[The word "bizarre" in the title quote has been replaced with "unusual" as HN appears to automatically delete the former word from titles.]

Comment · 2 years ago
Comment · 3 years ago
I've always been surprised that Apple added this functionality to the iOS home screen without having a solution to the reorder vs nesting UI problem. Trying to move an app into a folder often results in the folder deciding to fly out of the way and let the item take its place when you're really trying to drop something on the folder to insert it.
Comment · 3 years ago
The single most important and most revealing aspect of this announcement is Apple's framing of the promotional images showing the face display on the front of the headset.

I think the large R&D investments tech companies are making into VR/AR headsets are ultimately centered on the idea that years in the future, an affordable, comfortable, and socially acceptable headset for all-day wear in daily life could hypothetically replace smartphones, tablets, laptops, and screens.

If a future daily wear headset as a phone/computer replacement reached a critical mass of adoption, then control of the platform will provide the owner with a huge profit source in selling virtual goods that can be "worn" or "placed" in the real world and are seen equally by any other person wearing a headset. I won't speculate on exactly what would be popular, but it is conceivable that this could include things like: buying virtual wall posters of licensed characters, virtual landscaping objects placed outside a house, filters that virtually "repaint" the exterior or interior of a house, or personal adornments like virtual clothing or appearance modifiers. That is to say, a digital layer of adjustment on top of the real world where everyone wearing a headset is automatically shown the virtual objects or adjustments that anyone else has made (within the scope of the latter's own appearance and owned spaces - random members of the public could not place publicly visible digital objects in the middle of a NYC street). Note that this virtual economy is a profit motive for a company to build AR, but not the selling point for a headset adopter.

Apple is not trying to sell this headset to consumers for $3500. They're showing off future hardware that they believe represents the bare minimum for what average people might be willing to wear regularly, with the expectation that they will be able to produce essentially this same unit and sell it for perhaps a third of the current price in several years. The way it's presented is also an early form of reputation management for the product space trying to influence public perception of how someone wearing a headset is viewed by others around them.

Standard see-through AR headset designs face fundamental implementation limits with the display technology that generally result in accepting one of two unacceptable limitations: a display that projects an image over the real world but cannot render black or otherwise draw anything darker than the scene behind it, or a liquid crystal light modulator with a polarizer that permanently makes the glass tinted dark like sunglasses even indoors. Apple is instead making a VR headset that is completely enclosed, displaying the world through pass-through cameras and drawing the wearer's eyes on a front display for everyone else to see.

The front lenticular OLED shows how Apple is approaching the social aspect of trying to market the acceptability of wearing a headset in the company of other people. In the long term, establishing a virtual economy for digital world overlays is fundamentally dependent on the social acceptance of wearing an AR device regularly. This announcement seems to be trying to thread that needle in advance of when this technology could eventually be priced and sold as a consumer product. I.e. establish an image of an Apple headset positioned without the kind of negative associations Google Glass quickly garnered.

I have no idea whether AR will succeed in replacing smartphones years from now or fade into obscurity, but what I find interesting about this announcement is that it makes a timeline where AR does take off at least appear conceivable. They've only taken a first and early step into trying to make it happen, but they haven't made a fatal mistake yet.

Comment · 3 years ago
Comment · 3 years ago
I enjoy monochrome infrared photography at wavelengths longer than 1000 nm using a Sigma sd Quattro (no Bayer filter and the sensor IR filter is reversibly user-removable). To reduce exposure times as much as possible, I've been testing an AR-coated near infrared achromatic doublet (AC254-050-B-ML) with a 3D-printed housing to attach it to the camera mount with a manual focusing barrel. The next step is to design a fast double gauss lens that can similarly be assembled from readily available NIR-coated stock lens elements.
Comment · 3 years ago

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