alexanderperrin

Joined 9 years ago

Karma
201
Submissions
16
Member since
Sep 25
Illustrator and interactive media designer from Melbourne, Australia. Creator of Short Trip, Pogocat and more.

https://alexanderperrin.com.au

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Recent submissions

Comment · 7 years ago
Comment · 7 years ago
Thank you for taking a look! :)
Comment · 7 years ago
Glad you got it running ok! There should be heaps to play with.

Yeah! I compare this to a lot of the work I'm doing currently and I start to wonder what on earth I'm doing... Gotta get back to pointless Three.js experiments! They were good days.

Comment · 7 years ago
Hey! If funding came our way we'd definitely look into it! Alas, the project's been put on a pretty indefinite hiatus. I'm starting to come around to the idea of just releasing all my unfinished things as open source projects, so maybe we'll end up doing the same with that one?

Glad you like the look of it though! Perhaps it'll start up again some day...

Comment · 7 years ago
This is really effective! Nice work. Indeed though there are some astonishing capabilities for the web out there now.
Comment · 7 years ago
Same goes with me actually. I'm not entirely sure but I think most of it is attributed to the huge amount of optimisations and refinements that have gone into the modern mobile GPU's. While the mobiles don't seem to be quite as diverse in their capability, they excel at what they can do!

The future is a strange place.

Comment · 7 years ago
Hahaha that's so lovely! Awesome :)
Comment · 7 years ago
To put it simply, I hand drew the whole thing and then scanned it all in! Took about 2-3 years of (learning) programming, illustration and general R&D.
Comment · 7 years ago
Haha a fine contributor already made a PR fixing this! Good stuff
Comment · 7 years ago
Thanks! I actually can't remember exactly how it worked, but I think it was a pretty simple process of selecting points at the level of the water combined with some sort of normal calculation. Just used it for placing the boathouses in semi-logical locations.

I should probably take it out of the readme just in case someone gets all excited and then disappointed when they realise it's all smoke and mirrors and nonsense. Ha!

Comment · 7 years ago
Thank you! I really wanted to add a bunch of other objects to decorate the landscape but it was a massive pain to get new models in. Glad you like what's there :)
Comment · 7 years ago
Super glad it's working for you! May I ask what sort of device you're using? I'm quite curious.
Comment · 7 years ago
Comment · 9 years ago
Thanks so much for the kind words and also the performance analysis! I agree with you 100% that the motion can be jarring and unpleasant. I'm yet unsure as to what exactly is causing the issue, but I believe it's something with regards to GC that is just over my head for the moment. Resolution also plays a huge factor, and as a temporary measure I've added a half-res toggle in the info panel. This helps out especially with high DPI monitors.

Whilst it shouldn't be surprising, I'm astounded as to how much of a science and balancing act it is to achieve frames that at least ~feel~ smooth, especially on web browsers.

I'll be working away as much as possible to try and make things silky all over. Thanks for your patience until then!

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