alexanderperrin
Joined 9 years ago
Joined 9 years ago
I personally love it for the reason that it doesn't automagically do everything for you, and in that way if you've got any sort of experience with computer graphics and game engines then it's got a really gentle and intuitive learning curve. This said, if you're looking to get up-and-running with something really quickly or rapid prototype then you might want to look at something like https://pixijs.io.
I also wonder, if you're looking to do physical or live performance work then maybe it would be worth looking into something battle-tested and robust like Touch Designer? Not free like JS of course, but could be much more suited to a high-stakes live performance scenario as it sounds like he's putting together.
Yeah! I compare this to a lot of the work I'm doing currently and I start to wonder what on earth I'm doing... Gotta get back to pointless Three.js experiments! They were good days.
Glad you like the look of it though! Perhaps it'll start up again some day...
The future is a strange place.
I should probably take it out of the readme just in case someone gets all excited and then disappointed when they realise it's all smoke and mirrors and nonsense. Ha!
I found it on my hard-drive the other day and thought it might be worth putting up in the case that it's of any use to anyone! The project is full of performance issues and other weird things but hey I hope it's worth something! Enjoy.
Code lives here: https://github.com/alexanderperrin/threejs-ballooning
Works on desktop and (most) mobiles. You can use the arrow keys or touch the screen to move the balloon.
Whilst it shouldn't be surprising, I'm astounded as to how much of a science and balancing act it is to achieve frames that at least ~feel~ smooth, especially on web browsers.
I'll be working away as much as possible to try and make things silky all over. Thanks for your patience until then!
https://alexanderperrin.com.au