albert007_d
Joined 10 years ago
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Member since
Jan 15
Joined 10 years ago
Blog: https://prolinix.com/blog/eaglercraft-server/ Repo: https://github.com/hackboxguy/eaglercraft-docker What it does:
Browser-based clients (no native launcher installs) Local multiplayer for family/home LAN Persistent worlds/logs via Docker volumes Optional web admin dashboard (Plan) Safety-focused setup guidance (LAN-first, no public port exposure) Important caveat:
Initial build requires internet to fetch server/plugins After setup, gameplay works on local network without internet Would love feedback on architecture, security hardening, and reproducibility improvements (pinning/checksum strategy for upstream artifacts). Not affiliated with Mojang or Microsoft.
Key idea:
The ATtiny85 enumerates as a standard USB HID keyboard. Two LM393 LDR modules are mounted vertically on the monitor: lower sensor for cactus zone upper sensor for bird zone Firmware decides jump/duck from sensor state and adapts timing as game speed increases (using lower-sensor envelope width). Why I built it:
Explore low-cost real-time sensing + control on a tiny MCU. Avoid host-side scripts and mechanical key actuators. Keep the design portable across host OSes. Repo: https://github.com/hackboxguy/chrome-dinoplayer Write-up: https://prolinix.com/blog/chrome-dino-auto-player/
AI disclosure: I used Claude Code during development and Codex for review; hardware testing and tuning were done on the physical setup.