akiro

Joined 13 years ago

Karma
2
Submissions
11
Member since
Jul 1
Creative coder experienced in animation, visual effects, game development and web technologies. Worked at Pixar, EA, LucasArts, Google and freelance.
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Recent submissions

Comment · 1 year ago
Stellar performance! The fact it compiles to web wins my heart!
Comment · 3 years ago
Shadow DOM is native web feature. If you don’t like it you can simply not use it. Lit does not force you to use Shadow DOM
Comment · 7 years ago
> If this funding is cut, we are concerned that we will see much less accessible content for everyone.

Yeah, that is exactly what Google is concerned about. /s

Comment · 9 years ago
Looks quite nice! It would be more useful if it can be integrated into Slack, Jira etc. For example a slack bot could notify people if they, or their tasks were mentioned in a meeting.
Comment · 11 years ago
Will do! Thanks for the suggestion.
Comment · 12 years ago
Amazing work! I would never have imagined someone will take CSS 3D rensering this far.

Regarding scalability, my previous experiences with similar rendering techniques is that this will definitely not scale on current GPU architecture.

The problem here is that with each polygon, your GPU api performs a draw call, an expensive operation you don't want to abuse. Also, updating matrix and other uniforms with each polygon is expansive. In a certain sense, your browser has to upload your entire geometry to GPU every single frame.

I can see this approach being useful for simple scenes with relatively flat objects. For an actual 3D geometry, I would never think using this in production.

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