akg

Joined 15 years ago

Karma
1,048
Submissions
310
Member since
Dec 10
I enjoy creating beautiful software that pragmatically solves challenging problems.

I hack in C/C++, Rust, Clojure

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Recent submissions

Comment · 3 years ago
Ministudio AI | {ML, Computer Graphics, iOS} engineer | Remote / NYC | Full-Time

Ministudio is a funded AI startup based in NYC building creative tools for children to unleash their imagination with the power of AI. We combine traditional computer graphics / vision methods with modern advances in generative models, e.g., LLMs and Stable Diffusion. You will be joining a stellar team of experienced founders working on cutting edge technology to make creative tools accessible to children. As an early stage employee you will have the autonomy and responsibility to drive our next phase of growth.

We are looking for folks proficient in computer graphics/vision, game development, applied machine learning, AI research, or iOS development.

Please get in touch with CV and/or links to projects you've worked on: [email protected]

Comment · 3 years ago
Working on making quick dashboards/data visualizations in your browser. Would love to get feedback on the kinds of features that folks would find useful and what problems you run into with current offerings.
Comment · 11 years ago
Comment · 11 years ago
"A language that doesn't affect the way you think about programming, is not worth knowing" -- Alan Perlis

It's not solely just about if it is ready for commercial/real-world applications right now. The language itself is interesting and it definitely shapes a different mode of thinking.

Haskell is evolving rapidly and in interesting ways and those that are interesting in programming (as most of us here are), it's a good place to look and learn from.

Comment · 12 years ago
Comment · 12 years ago
Are you using any sort of acceleration data-structures to manage your voxels or just storing everything in plain 3D array of positions? I imagine you can run into memory issues there if you don't account for spatial sparsity in your voxel data?

I'd be curious to know if you're something something like run-length encoding (RLE) or something hierarchical such as a B-Tree?

Comment · 12 years ago
This seems to be one of those arguments where we programmers tend to optimize for the wrong problem. Sure, we may be able to input more text more comfortably with the merits of one text editor over another, but really, I think most of the time spent during programming is reading APIs, headers, other code and most importantly thinking. Typing is hardly the bottleneck.
Comment · 12 years ago
Looks like they have enabled answer checking again .

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