akdas

Joined 14 years ago

Karma
797
Submissions
190
Member since
Jan 31
https://avikdas.com

https://www.linkedin.com/in/avikdas1990/

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Recent submissions

Comment · 10 months ago
One thing that I've seen implemented to prevent that is to have the pay bands for level N and N+1 overlap. So in the time that you're doing "next level" work, you're expecting to be at the top of your current pay band, and then the promotion doesn't automatically give you a big pay raise, but it unlocks a pay band that you can go up in.

This works if performing at the top of your current level equates to performing at the bottom of the next level. That said, there's a problem where sometimes a "promotion" is really a new role, meaning to perform at the next level, you have to kind of not perform well at the current level.

Comment · 11 months ago
Shameless plug, but I wrote some blog posts because I had a lot of the same questions. In my case, I wanted to learn the WebGL APIs, so I wrote two posts:

* https://avikdas.com/2020/07/08/barebones-webgl-in-75-lines-o...

* https://avikdas.com/2020/07/21/barebones-3d-rendering-with-w...

I still go back to them myself to refresh my memory. It's funny that I called this a lot of boilerplate, but Vulkan is known to have even more.

This won't answer all your questions, but maybe it'll answer some of them.

Comment · 1 year ago
I was thinking the same thing. Usually, you'd want to write the new code to a page that you mark as read and write, then switch that page to read and execute. This becomes tricky if the code that's doing the modifying is in the same page as the code being modified.
Comment · 1 year ago
To expand on this: the "unit" here represents the number of possible values that can be returned.

The confusion is probably because "empty" can mean two things:

- What's inside the returned value. That may be why the parent suggested empty for the unit type. But that's now what "unit" means in the common parlance.

- How many possible values can be returned. Never returning means the function has zero possible return values.

Comment · 1 year ago
Comment · 1 year ago
I recommend reading the previous 3 parts too, plus I'm looking forward to the next parts. I love that it goes into details and very clearly explains the problems and solutions, at least if you're familiar with C and know some things about compiler implementations.
Comment · 1 year ago
A while ago, I created an interactive explanation of the different parts of a minimal ELF file: https://scratchpad.avikdas.com/elf-explanation/elf-explanati...

I wrote this page for my own compiler that I'm working on, but I think it would be a good complement to this article. Note that the page is not that great on mobile, the extra real estate on desktop really helps.

Comment · 2 years ago
Comment · 2 years ago
Thank you! My passion is teaching, and I created interactive visualizations for a CS theory class I taught: https://cstheory.avikdas.com/

If you're interested in collaborating for your classes, reach out to avik at avikdas dot com

Comment · 2 years ago
Thank you! That means a lot to me
Comment · 2 years ago
Thanks for the feedback. I replied in a sibling comment about how I made it.

For the bug, feel free to email me at avik at avikdas dot com if you'd like. The behavior I verified just now (for me) is that if you click one byte to highlight it, then clicking any other byte in the same group will remove the highlighting.

Comment · 2 years ago
Comment · 2 years ago
Writing an ELF file by hand is something I did recently: https://github.com/avik-das/garlic/blob/master/recursive/elf...

To explain the format to myself and others, I also created an interactive visualization for the bytes in the file. It helps me to click on a byte, see an explanation for it and see related bytes elsewhere in the file highlighted. https://scratchpad.avikdas.com/elf-explanation/elf-explanati...

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