Recent submissions

Comment · 3 months ago
Can someone explain for me?
Comment · 3 months ago
This report reads a bit like AI writing :/

You need to have an already malicious payload on your pc to make this exploit work (via clone/download/magic). I can understand the severity of the exploit but at the same time I’d hope to not have to run into this situation for it to happen in the first place

Comment · 3 months ago
Do they have a doc that says what scale this can operate at?
Comment · 3 months ago
I have a daily puzzle game called https://lettered.io and I’ve been playing around with shareable replay gifs via gifenc. It’s been fun trying to get good looking replays without sacrificing size for quality

The age of AI has been incredible for the daily game space because you can play around with ideas so much faster and riff to find something that works. On the flip side, there’s a lot more games that just rip off another idea and change some mechanic slightly to make it “new”

Comment · 6 months ago
Still cranking away on my daily game called https://lettered.io. I’ve been learning a lot about WebGL recently trying to improve perf and UX on some of the larger puzzles

I recently had someone email me saying they loved my game but ran slow on their 12 year old(!) android phone that really put things into perspective for me

Comment · 6 months ago
Oh wow
Comment · 7 months ago
React destroyed perf and used more resources than turbo
Comment · 7 months ago
I worked on the react team while at GitHub and you could easily tell which pages rendered with react vs which were still using turbo. I wish we took perf more seriously as a culture there
Comment · 8 months ago
Thanks a ton! Difficulty is a great question. After a few rounds of puzzles, I like to aim for an 85-90% completion rate and found that puzzles with around 30-40 characters or usually 10-15 words is the sweet spot. Smaller letter pieces can also up the ante. There is a seeded puzzle generator algorithm that handles puzzle layout and piece creation. There’s an option to create your own puzzles and it’s always a treat seeing the bee movie script get generated lol
Comment · 8 months ago
I’m working on my second daily game, https://lettered.io. Like if wheel of fortune puzzles were solvable with Tetris pieces instead of letters
Comment · 2 years ago
Having worked with implementing SAML for a large University-funded application, I learned more than I ever wanted to know but less than I needed to know
Comment · 2 years ago
Congrats on the launch! Always cool seeing a familiar face build something badass

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